Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HRPJ04OUYO8WX9HO@DRYCAS.CLUB.CC.CMU.EDU>; Wed, 14 Jun 1995 20:15:46 -0500 (EST) Received: from nic.stolaf.edu by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HRPIZZRKTS0690LR@DRYCAS.CLUB.CC.CMU.EDU>; Wed, 14 Jun 1995 20:15:29 -0500 (EST) Received: from lars.acc.stolaf.edu (overbom@lars.acc.stolaf.edu [130.71.192.17]) by nic.stolaf.edu (8.6.12/8.6.5) with SMTP id TAA19710 for ; Wed, 14 Jun 1995 19:15:24 -0500 Received: by lars.acc.stolaf.edu (5.0/SMI-4.1) id AA21056; Wed, 14 Jun 1995 19:15:21 -0500 Date: Wed, 14 Jun 1995 19:15:20 -0500 (CDT) From: McMike Overbo Subject: to that guy that wanted rogue-y race stuff In-reply-to: <01HRP8YUSY6U05IV7K@UA.ORION.ALASKA.EDU> X-Sender: overbom@lars.acc.stolaf.edu To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Cc: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT Content-length: 6264 yeah. that guy that posted a request for rogue-type races, about thirty messages ago. heres somethin I had sitting on my HD, figured I'd litter the mailing list with it. (not that it's NOT ALREADY LITTERED WITH SPAM WARS.) sorry to lose my temper. It won't happen again, I swear. really, I think spam wars is a great thing. Praise Be to Whoever is Doing the Spam Wars Stuff! well, anyway. here it is. a primitive, cunning lizardoid. =) Archanians are a leathery-skinned, partly-amphibious creature native to several water-based worlds. How they have managed to evolve on several distinct water-worlds remains a mystery. Archanians from one water planet have a different number of chromosomes compared to other archanians from a different water planet. Based on this, scientists assume that they have evolved somewhat separately, but perhaps shared some common ancestor. Three types of the most common Archanians: Type 1 (Falaris) Type 2 (Konoctak) Type 3 (Kalverai) The Falaris tend to be noble savages. Quite intelligent, and fair in their dealings. Falaris are genealogically incompatible with Konoktacs (read: they can't mate, stupid!) The Kalverai are in between the other two races -- both in their mating ability and their habits. The Konoctaks are shady folks. Living among them is near impossible for a scientist, unless one stays on their toes. Backstabbing, treachery, and murder are abound in the Konoctak tribes. Konoctaks are the type of folks you'd expect to see in Jabba's organization. Archanians have qualities of reptiles and mammals, and can breathe with lungs or gills (i.e. they can breathe indefinitely on land or at sea). They can function normally without breathing for up to two hours. They have an odd x-shaped sensory device, called a vodrin, which picks up vibrations, scents, tastes, and noises beyond the human spectrum of hearing. They may also breathe through it, either underwater or on land, the vodrin functions as a gill or a pre-lung organ (should an Archanian's head become forcibly removed from the body, the vodrin can keep the head alive and functioning for up to two hours, although Archanians claim that this number is quite conservative. Although Archanians are physiologically more advanced than most other species, they tend to be patronized by more "advanced" cultures -- most people assume that any Archanians are uncultured and stupid beasts, which often could not be farther from the truth. Most Archanians are cunning to the max. Some use their cunning, others let it sit idle. Many are the Konoctaks that have taken advantage of other people with their guard down... Attribute Dice: 14D (see notes) Dexterity : 2D/5D Knowledge : 1D/3D+1 Mechanical: 1D/3D Perception: 2D/5D Strength : 2D/4D Technical : 1D/2d+2 Move : 11/13 Height : 1.4/2 meters Average Archanians: Dexterity : 3d+2 ; melee combat 4d+1, melee parry 4d, running: short sprints 6d, thrown weapons 4d Knowledge : 1d+2 ; survival 3d Mechanical: 1d ; Perception: 3d ; hide 4d, search 4d, sneak 4d Strength : 2d+2 ; stamina 4d, swimming 4d Technical : 1d ; NOTES: Archanians should be able to make sensory checks using double dice or half again as many dice, to account for their vodrin. Archanians can swim at their normal movement rate, and can breathe underwater indefinitely. For all accounts, all Archanians have swimming skill of 4d, free! At character inception, you get 2d for the price of 1d when putting it into swimming. a player character still only gets 18d of skills, even though the Archanian has 14d attribute dice. Starting archanians can't pick skills (at inception) like: all technical skills but first aid: archanian species and the new technical skill: engraving; i'm not going to post stats for the new skill. any gm worth their weight in dirt should be able to do that themselves. all mechanical skills any modern weapon skills (stick the players with bows, knives, swords, etc.) all knowledge skills but survival, willpower, and intimidation. here are two weapons that they commonly use: the Koryol-thrower (this device launches a 3-bladed disc at an enemy from a hand launcher with two slats in it; the principle is quite the same as for lacrosse. Most archanians engrave their discs and launchers quite ornately. This device is used one handed, and has a maximum fire rate of 2. Most archanians have 3-5 discs.) Where: 4 for non archanians cost : free for archanians, mucho denero for non archanians damage : str-1d (yes, strength MINUS 1d, min. of 1d) the Kaidir (a curiously shaped sword; the back edge of the sword is straight, the cutting edge of the sword is curved inwards (like an inverse scimitar with a straight back. The blade is around 2' long and VERY sharp; some versions have the blade on a long shaft, statistics for this version remain the same) The Kaidir is creatively engraved as well as the Koryol thrower. Where, cost: as for the Koryol thrower Damage: str+1d+2 difficulty: 7 Kaidir Sword Pic: Cutting Edge __ __ , ,| `--....--'' |