Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HQJDLBRNDC91VVYT@DRYCAS.CLUB.CC.CMU.EDU>; Mon, 15 May 1995 16:12:58 -0500 (EST) Received: from ccshst06.cs.uoguelph.ca by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HQJBELD09S8WW2P7@DRYCAS.CLUB.CC.CMU.EDU>; Mon, 15 May 1995 15:05:04 -0500 (EST) Received: from ccshst02.cs.uoguelph.ca by ccshst06.cs.uoguelph.ca with ESMTP (1.37.109.16/16.2) id AA249364650; Mon, 15 May 1995 15:04:10 -0400 Received: by ccshst02.cs.uoguelph.ca (1.37.109.16/16.2) id AA120244649; Mon, 15 May 1995 15:04:09 -0400 Date: Mon, 15 May 1995 15:04:09 -0400 (EDT) From: Scott Sutherland Subject: droid damage To: SWRPG Mail list Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT Here is a table for handling damage to droids that I have made up. Scott Damage roll > STR roll Effect 0-3 Systems Ionized: -1D on all actions for this and next round. Subsequent ionizations are cumulative. If STR falls to 0D, systems frozen for 2D rounds. 4-8 Lightly Damaged: no actions for the rest of the round. Roll 1D on table below: 1 : -1D to one attribute, affecting all skills under it. 2-3: -1D off all weapon damage 4-6: -1 off movement 9-12 Heavily Damaged: system shutdown for 10D minutes unless STR roll beats damage. Roll 1D on following table 1-2: -2 off movement 3-4: -2D off all weapon damage 5 : sensor malfunction, 1-3 blind, 4-5 deaf, 6 autobalance gone(make difficult DEX roll when moving or fall over) 6 : -2D off one attribute, affecting all skills under it 13-15 Severely Damaged: system shutdown unless STR roll beats damage. Roll 1D on following table. 1-2: main power down, all systems at half until fixed 3-4: all weapons disabled 5: -3D to one attribute, affecting all skills under it 6: destroyed, can be repaired with memory intact 16+ Destroyed: the droid is destroyed. If KNO + STR roll beats damage, the droid's memory can be salvaged NOTE: by beating the damage with STR roll, I mean beating the amount that was in excess of the original STR roll to resist the total damage. Thus if a droid was blasted, taking 20 points total, and rolled 9 on its STR to resist, then it would be heavily damaged, since the leftover was 11. Now, the droid would have to beat 11 with a STR roll to avoid shutdown for 10D minutes.