Return-path: Received: from BERYLLIUM.CLUB.CC.CMU.EDU (BERYLLIUM.CLUB.CC.CMU.EDU) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01IT4R9BC6MM91VR8F@DRYCAS.CLUB.CC.CMU.EDU> for JAE@DRYCAS.CLUB.CC.CMU.EDU; Tue, 03 Feb 1998 05:29:05 -0400 (EDT) Received: from listmail.aol.com (listmail.aol.com [152.163.200.33]) by beryllium.club.cc.cmu.edu (8.8.5/8.8.5) with ESMTP id FAA13671 for ; Tue, 03 Feb 1998 05:28:52 -0500 (EST) Received: from LISTSERV.AOL.COM by listmail.aol.com (LSMTP for Windows NT v1.0a) with SMTP id 81840390 ; Tue, 03 Feb 1998 05:20:56 -0500 Received: from LISTSERV.AOL.COM by LISTSERV.AOL.COM (LISTSERV-TCP/IP release 1.8c) with spool id 2479834 for SW-RPG@LISTSERV.AOL.COM; Tue, 03 Feb 1998 05:17:22 -0500 Received: from m12.boston.juno.com (m12.boston.juno.com [205.231.101.194]) by listserv.aol.com (8.8.5/8.8.5/AOL-3.0.0) with ESMTP id BAA24843 for ; Tue, 03 Feb 1998 01:59:56 -0500 (EST) Received: (from cserickson@juno.com) by m12.boston.juno.com (queuemail) id AyO26413; Tue, 03 Feb 1998 00:04:01 -0500 (EST) Date: Mon, 02 Feb 1998 23:02:27 -0600 From: Christopher S Erickson Subject: [SW-RPG] One from the vaults, The Mouse Droid from Hell! Sender: Star Wars Role Playing Game Discussion Group To: SW-RPG@LISTSERV.AOL.COM Reply-to: Christopher S Erickson Message-id: <19980202.230526.4510.1.cserickson@juno.com> X-Mailer: Juno 1.38 Content-transfer-encoding: 7BIT X-Juno-Line-Breaks: 1-11,13-15,17-30,32-44,46-114,116-226 Tooling around my HD I found an old stats post that some of you might like. Thanks to Tony Case for this one, Enjoy! Yours.. Lovejoy cserickson@juno.com [///#//|<========================================- "Use the Force, you Knob" Bob McKenzie Date: Sun, 05 Nov 1995 13:03:50 -0800 (PST) From: Tony Case Subject: Mouse Droid of DOOM! > How about 3 meter tall rolling Toaster MSE Droids? This is one of those > all purpose droids... Um, why are you all looking at me like that? Glad you brought up the MSE droid from hell- I sprung my evil creation on my players yesterday- and they fell into my trap wonderfuly! It almost turned into a Sylverster the Cat and the Kangaroo/Mouse thing. One character, who's been interating, uh- well, not well with droids all adventure long, comes across this MSE droid on an abandoned Star Destroyer (long story), get all curious about what it is, pokes, prods, knocks it over and general abuses it when he finds out it's harmless. Meanwhile it's been squealing all this time. He turns around to go back to the ship with this thing, and bumps into a wall of metal. Realising that it's an eight foot tall version of what he's holding, screams and takes off back to the rest of the group. He bolts around the corner right into the rest of the party- "m-m-mmouse! Monster! Kill us all!" he manages to get out. The rest of the party, of course sees the little MSE come around the corner, and come to the conclusion that he's just being weird (again). That doesnt last long. Well, when the MegaMSE shows up, they panic, flee, run and stumble all over themselves trying to get away. A few rounds of combat later, the PC's wind up seriously hurt and under the thing (Crunch!). From there they just strapped a Thermal Detonator to the underside, got the hell out of the way, and blew the thing to smitherieenes. It was funny, tho- the party too more damage from the MSE droid than they did from the Aliens infesting the ship (Aliens, the facehugging/Chestbursting type, not the harmless ET type). MSE-A (advanced) Dex: 3D Blaster:6D Missile Wep: 6D Running: 5D Know:2D Beauracrucy: 4D Intimidation:8D Mech:2D Sensors: 3D Per: 3D Lord over his Loyal Servants:7D Find Puny Human:6D Hide:5D Str:4D Smash Puny Human:7D Armor:2D Tech:2D Armor Rep:6D Blaster Rep:5D Cap Ship Rep:4D Cap Ship Wep rep:4D Comp Prg/Rep:5D Droid prg:7D Droid rep:5D Security:5D Starfighter rep:3D EQUIPMENT: Holocam >BIG< manipulator (+4D lifting) Small manipulator (+1D lift) Computer Plug Comlink to all his loyal servants Grenade Launcher (6D, 12 shots) Blaster (5D) Flame Thrower (5D) Turbo Projected Grappling Rope (Fett's thingie) Spotlight Ouch, huh? Tony- (desslok@elwha.evergreen.edu) ****************************************** * "I hate broccoli, and yet in a certian * * I >AM< broccoli." * * -The Tick * ******************************************From cserickson From: cserickson Full-Name: Christopher S Erickson To: swlist Date: Mon, 2 Feb 1998 23:05:16 -0600 Subject: One from the vaults, The coat hanger mess X-Status: Unsent Also while looking around my HD, and remembering the few requests I got for mentioning Paul Lee Clyne's fine holonews article here it its Yours.. Lovejoy cserickson@juno.com [///#//|<========================================- "Use the Force, you Knob" Bob McKenzie Date: Tue, 28 Oct 1997 23:40:56 +1100 From: Paul Clyne To: SW-RPG@LISTSERV.AOL.COM Subject: [SW-RPG] HoloNews: Signus Aplha Space port operating again. ********************************************************************** IHN - Imperial HoloNews -------------------------------------------------------------- GalacticDate - {whenever, about 2 years ASW4) Mid Rim ------------------------------------------ Volume I Number 13 Signus Aplha Space port operating again. -------------------------------------------------------------------- Coathangers. You know, those pesky wire ones that _everybody_ has, but nobody has ever bought. It has been a over a week of absoulte chaos here at the Signus Aplha main space port. The entire facility cluttered with wire coathangers. Details are sketchy as too how this disaster occured, but I report with absolute certainty that the port is now open for 'business as usual' It would appear that some _deranged_ beings had decided to dump several million wire coathangers on the unspecting staff of the port. Pretending that they were legitimate shipping merchants the cover story was that that this 'delivery' was for the Imperial Sector Commander. Well it wasn't. It was the work of a few very twisted indivudals. A few weeks ago some of you may remember the small story we reported about a factory fire at Vtid Fevefxs's Wire Merchants; well it seems that that may have been all part of a much grander plan. How these sick people managed to convince the docking authorities that there was enough room for all these coathangers is still a mystery. The fact that the unloader droids seemed to go into overdrive, unloading three super bulk frieghters in seven hours, and stashing crates in all sorts of odd places also points to a hidden agenda. To add insult to injury, not two hours after these criminals had unloaded the last of their 'super delivery fleet' the first of crates bust open. In a matter of minutes every single damm crate had spewed open its contents paralysing the spaceport. In all of this there are two points in which we can be gratefull. 1) The enormous cost of the removal process was probably matched by the cost incured in the manufacture and shipping of such an elaborate scheme 2) The fact that the scale of this scheme means that there must be a trail to these criminals somewhere in the galaxy, and that that trail will be found, and those responsible punished. This has been Gaston Unix reporting. ********************************************************************* GM Scoop... My players recently decided to do something 'silly'. Some time ago they bought/gambled/stole a very large sum of money. They then went to three manufacturers (scattered throughout the galaxy) and placed numerous orders for 'enough to fill a bulk freighter' with a bonus scheme for any extra hangers that could be supplied in one month. Meanwhile that stole onto planet and destroyed the one factory that made coathangers. Whilst there they also infected on of the loading/unloading droids with a virus of their devising, as well as the port authorities systems... They organised crates, mini explosivies, hacked storage records in computers and genrally set this up for about two game months. Then they hit. One player quite happily blew CP's to ensure that the customs official was _absolutely_ convinced they were legitimate. Another that the virus worked and the port officials computers showed the data the players wanted them to see. For the grand finale the players quite happliy let me tell the story of the unfolding chaos (with them rolling dice for the extent of the damage, etc} and blowing even more CP's. They completly closed the main port for a week. It took several more weeks for the Imperials to get 100% operational again. The Imperials 'repair' bills ran into billions. It cost them a bomb (both in credits {some have quite substantial loans they have to repay} and CPs') but they are still raving about how it was worth it.. What they don't know is just how pissed the Imperials' really are over this incident.... **************************************************************************** ***************** _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866]