Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HPW4ZVYRM88WZ7WR@DRYCAS.CLUB.CC.CMU.EDU>; Sat, 29 Apr 1995 00:53:11 -0500 (EST) Received: from muss.CIS.McMaster.CA by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HPW4ZMN4A88WYUYO@DRYCAS.CLUB.CC.CMU.EDU>; Sat, 29 Apr 1995 00:52:53 -0500 (EST) Received: (from u9008759@localhost) by muss.CIS.McMaster.CA (8.6.9/8.6.9) id AAA17753; Sat, 29 Apr 1995 00:52:40 -0400 Date: Sat, 29 Apr 1995 00:52:39 -0400 (EDT) From: "M.P. Soulier" Subject: Modified Stormtroopers and Specforces To: Star Wars Discussion Group Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT Well, as promised, here they are. I've put them into a summary that should make it easier on GMs. These guys and their variants are based on material from the Imperial and Rebel Sourcebooks, so if you don't have those, you might be confused. I don't agree with changing the equipment and armour of the troopers, so I've left that as is. Imperial Stormtroopers Dexterity 3D Blaster 5D (+1D for Cold Assault) (S) Blaster Rifle 6D (+1D for Cold Assault) Brawling Parry 5D (-1D for armour, no penalty for Scouts and Aquatic) Dodge 5D (-1D for armour, no penalty for Scouts and Aquatic, -1D for Cold Assault) Grenade 4D+2 (S) Spearguns 6D (Aquatic) Armour Weapons 5D (Zero-Gee) Running 5D Knowledge 2D Intimidation 4D (S) Imperial Law Enforcement 4D Survival 5D (S) Desert Survival 6D (Sandtrooper) Willpower 5D (S) Willpower vs. Interrogation 7D Languages 3D Streetwise 3D (-1D for Aquatic, Desert, Cold Assault, and Zero-Gee) Mechanical 2D Beast Riding (for applicable STs) 4D Repulsorlift Operation 3D (S) Waveskimmer Operation 5D (Aquatic) (S) Speeder Bike Operation (+2D for avoidance sensors in helmet) (Scouts) Communications 3D Sensors 3D Perception 3D Command 4D+2 (NCOs) Command 6D (Officers) Investigation 4D+2 (NCOs) Investigation 6D (Officers) Sneak 4D Search 4D+2 Strength 3D+2 (+1D for armour, +2 for Scouts and Aquatic, +3D for Zero- Gee, to resist damage only) Brawling 5D (+2 for Aquatic) Climbing/Jumping 4D Stamina 5D Swimming 5D (+2D for Aquatic armour) (Aquatic) Technical 2D (S) Stormtrooper Armour Repair 4D Blaster Repair 4D Computer Programming/Repair 3D Demolition 3D First Aid 3D+1 Security 3D+2 Force Points: 0 Character Points: 0 Dark Side Points: Variable Move: 11 (-1 for armour, not for Scouts and Aquatic) Rebellion Specforces Dexterity 3D Blaster 5D (-1D for Techs) Dodge 5D+1 (-1D for Techs) Grenade 5D (-1D for Techs) Heavy Weapons 4D+2 (Marines) Heavy Weapons 5D+2 (Heavy Weapons Crew) Melee 5D (+1 for Wilderness and Urban, -1D for Techs, +1D for Infiltrators) Melee Parry 5D (-1D for Techs, +1D for Infiltrators) Brawl Parry 5D (-1D for Techs, +1D for Infiltrators) Running 5D (-1D for Techs) Knowledge 2D+1 Language 3D Alien Species 3D (+1D for Pathfinders and Infiltrators) Intimidation 4D (2D+1 for Techs) Planetary Systems 3D (+1D for Pathfinders and Infiltrators) Streetwise 2D+2 (5D for Urbans, 5D+2 for Infiltrators) Survival 4D (+1D for Pathfinders, Wilderness, and Infiltrators, -1D for Techs) (S) Space Survival 5D (Marines) Willpower 4D (-1D for Techs) (S) Willpower vs. Interrogation 7D (-2D for Techs) (S) Specialized Survival Area (Wilderness) Mechanical 2D Repulsorlift Operation 3D (+1D for Wilderness and Pathfinders, 2D+2 for Urbans) (S) Speeder Bike Operation 5D (Wilderness) Capital Ship Piloting 3D (Marines) Space Transport Piloting 3D+2 (Marines) Perception 2D+1 Command 4D (NCOs) Command 5D (Officers) Search 4D (+1D for Urbans, Wilderness and Infiltrators) Sneak 4D (+1D for Pathfinders, Urbans and Wilderness, +2D for Infiltrators) Con 3D (+2D for Infiltrators) Strength 3D+1 Brawling 5D (+1 for Urbans and Wilderness, +1D for Infiltrators, -1D for Techs) Climbing/Jumping 5D (-1D for Techs) Stamina 5D (+1D for Pathfinders, -1D for Techs) Swimming 4D (Pathfinders and Wilderness) Technical 2D+2 Armour Repair 3D+2 (-1D for Urbans, +2D for Techs) Blaster Repair 3D+2 (+1D for Pathfinders, +2D for Techs) Computer Programming/Repair 3D (+2D for Techs) Demolition 4D (+1D for Pathfinders, +1D+2 for Infiltrators and Techs) First Aid 4D Security 4D (+1D for Techs and Infiltrators) Repulsorlift Repair 4D (Pathfinders) Repulsorlift Repair 5D (Techs) Droid Repair 5D (Techs) Ground Vehicle Repair 4D+1 (Techs) Hover Vehicle Repair 4D+2 (Techs) Space Transports Repair 4D (Techs) Starship Weapon Repair 4D (Techs) Walker Repair 3D (Techs) Electronics Repair 5D (Techs) Force Points: 0 Character Points: 0 Dark Side Points: 0 (hopefully) Move: 11 (10 for Techs) Transportation Specs: +1D to specialized vehicle Pilots: 5D+2 to appropriate piloting skill, Astrogation 4D, Starship Weapons 5D Communications Expert: 5D Communications and Communications Repair Translators: Languages 5D+2 Med-Techs: First-Aid 5D Supply Specialists: Streetwise 5D, (S) Black Market Streetwise 6D, Con 5D+1 Well, I hope you understand everything. If it makes no sense, let me know and I'll clear it up. Note that I used my own dex penalty rules to modify the STs movement. So, between the existing troops, Bill's troops, and my troops, hopefully, everyone will find something that they like. Also note that I don't use the targetting system for the ST's helmets listed in the 2nd edition book. The improved skills and a targetting system would be too much. I also don't want the PCs getting ahold on them. Mike