Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HXF8MRFGNK8X16VB@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Thu, 09 Nov 1995 02:21:44 -0400 (EDT) Received: from franc.ucdavis.edu by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HXF8MNZYA28X1HYZ@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Thu, 09 Nov 1995 02:21:35 -0400 (EDT) Received: from celassen.cerfnet.com by franc.ucdavis.edu (8.6.12/UCD3.4) id XAA15563; Wed, 08 Nov 1995 23:21:28 -0800 Date: Wed, 08 Nov 1995 23:21:28 -0800 From: "Chris S." Subject: Annihilator 2000 (was "Big Gun" or "<>") X-Sender: szmierer@peseta.ucdavis.edu (Unverified) To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <199511090721.XAA15563@franc.ucdavis.edu> MIME-version: 1.0 X-Mailer: Windows Eudora Pro Version 2.1.2 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Ok, since noone else is game... I'll take a crack at the Annihilator 2000. Note: This is intended as humor, but I'll try to make the stats so that they actually work. Use on your PCs! Have them go visit their friendly neighborhood arms dealer, let him be out of stock of everything except these, and have him sell the A2000's to the PCs. Then stand back and watch the fun begin when they actually try to use them. Remember, the arms dealer's name is Serge (pronounced se-air-ju or Surge). ------------------------------------------------------------------- Model: Annihilator 2000 Type: Fashion Assault Weapon Scale: character Skill: blasters: fashion blasters Ammo: 20 (blaster weapon), 5 (concussion grenade launcher), 2 (pantyhose launcher), 40 "shots" (bursts) (repeating slugthrower (vulkan cannon)) Cost: 15,000 (but can be sold at a humungous discount if they tell all their friends about the store, discount price: 3000 new, 500 used (used A2000s are 3 times as likely to screw up as new A2000s)) Availability: 3, F (for Fashion!) Sold only at Fashion Weapons Botiques. Blaster Unit: High Powered Blaster Weapon Range: 3-75/130/400 Damage: 12D Concussion Grenade Launcher: Range: 20-40/70/100 Damage: (look it up... It uses standard concussion grenades. I don't have my books with me. 5D I think.) Pantyhose Launcher: Range: 20-40/70/100 Damage: None Effect: Shoots balled up pantyhose that unfurls in midflight. Could be effective if aimed at the face, (would blind them). Repeating Slugthrower: Range: 25/50/75 Damage: varies Effect: To resolve damage, for each "shot" that hit, roll 1D. This is the number of bullets that hit the target (this is not a wild die). Each bullet does 1D of damage. Add them together and roll collectively for damage. (example: Tirog shoots a bad guy 3 times and "hits" all 3 times. First burst: he rolls 1D and comes up with a 4. He then rolls 4D to determine damage the the bad guy. Second Burst: He rolls 1D and gets a 1. He rolls 1D for damage according to normal damage rules. Third Burst: He rolls 1D and gets a 6. He rolls 6d for damage according to normal damage rules.) Other features: Micro Auto-Chef: This device can prepare and heat various beverages. Music Disc Player: Plays all standard music cartridges and discs. Features random track select, track and disc repeat, track programming, sonic equilizer, and an am/fm/subspace stereo. Cosmetic Case Cosmetic and Fragrence Dispensers and applicators Beverage Container Opener Hair Dryer GM Note: When player wishes to operate the device, he must make a Difficult _fashion blasters_ roll to know how to operate that particular gadget. If the roll fails, GM secretly rolls 1D. On a 1,2,3, or 4; player accidently activates a different feature than the one he wanted. On a 5 or 6, he lucks out and fires the correct feature. If this was bought as a used weapon, only a 6 will cause the correct feature to operate. This can cause some interesting and humorous effects, such as the grenade launcher going off when the player is trying to make the auto-chef prepare him a Tatooine Sunrise. Heck, in case of the fashion blasters roll failing, you may just want to pick an option and have it screw up without rolling your dice. Once a player successfully operates a gadget, the roll to operate that gadget again falls to an Easy or Moderate Difficulty (gm's disgression), and there is less of a chance of that gadget going off accidently. ----------------------------------------------------------------------------- Have fun, and if anyone can suggest some revisions, additonal features that would probably be part of this weapon (remember, this is a weapon for the yuppie scum of the galaxy, think useless!), or can find some pre-existing stats for the vulkan cannon or the grenade launcher and grenades, please post them! Also sold at Serge's Fashion Arms Botique: Flash Grenade Keychains Designer styled cans of mace, pepper spray, and others. High Heels with Microfilament in the stem (gives a new meaning to "stilleto heels") Men's dress shoes with a concealed comlink in the heel (a la Maxwell Smart) and other Stylish items! Chris Schmierer Jedi-In-Training and Starfighter Pilot Extraordinaire clschmierer@ucdavis.edu