Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HVFIXOVRU88WYKKX@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Mon, 18 Sep 1995 18:19:51 -0400 (EDT) Received: from pinus.tt.luth.se by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HVFIXI9MCG8WYF92@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Mon, 18 Sep 1995 18:19:41 -0400 (EDT) Received: from bebop.tt.luth.se by pinus.tt.luth.se with SMTP (5.67b/IDA-1.2.8-NS) id AA24596; Mon, 18 Sep 1995 23:58:07 +0200 Received: from BEBOP/MAILQUEUE by bebop.tt.luth.se (Mercury 1.12); Mon, 18 Sep 95 23:52:22 MET+0100 Received: from MAILQUEUE by BEBOP (Mercury 1.12); Mon, 18 Sep 95 23:52:03 MET+0100 Date: Mon, 18 Sep 1995 23:52:01 +0100 (MET) From: URBAN LUNDQVIST Subject: Anti-Missile Systems To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <17E23C59BC@bebop.tt.luth.se> Organization: SKERIA Utveckling/HLu MIME-version: 1.0 X-Mailer: Pegasus Mail/Windows (v1.22) Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Priority: normal The following post is meant to be used in conjuction with my Wing Pylon Dice System V2.0. That system focuses much on missiles so this is a way to balance things. Anti-Missile Systems Background: For a long time was there no effective metod against anti-starship missiles except to try to dodge, drop decoys or even better, shoot down the launcher of the missiles. The Imperial Navy started researching for new weapons to counter missile attacks after they had lost several vessels in battle with rebel forces. The imperial Navy discovered that the only effective defence against anti-starship missiles is to use fully automatic guns known as CIWS, Close-In Weapon Systems, and plans to fit these weapons on their vessels as soon as possible, with priority to large vessels such as Star Destroyers. Current doctrine gives the following complement of CIWS's: Executor SSD 26 CIWS (Fire Arc: 6 Front, 8 Left, 8 Right, 4 Rear) Imperial SD 9 CIWS (Fire Arc: 2 Front, 3 Left, 3 Right, 1 Rear) Victory SD 7 CIWS (Fire Arc: 2 Front, 2 Left, 2 Right, 1 Rear) Dreadnought Cruiser 3 CIWS (Fire Arc: 1 Front, 1 Left, 1 Right) Strike Cruiser 4 CIWS (Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear) Nebulon B Frigate 4 CIWS (Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear) Lancer Frigate 5 CIWS (Fire Arc: 1 Front, 2 Left, 2 Right Star Galleon Frigate 1 CIWS (Fire Arc: 1 Turret) Variations exists between no CIWS up to full complement. Other kinds of vessels in imperial service have been or will be fitted with a CIWS, but that depends on availability, mission profile and cost. It is illegal for civilians to possess this type of weapons, but for pirates and smugglers is a CIWS a highly prized weapons to mount on their vessels. The Alliance is also very interested to fit these weapons on their ships, and rumours says that they even have started to manufacture copies of the imperial designs. Equipment: SpaceGuard CIWS Scale: Speeder Fire Arc: Varies Crew: None (Fully Automated Droid Brain) Skill: Vehicle Blasters Fire Control: 4D Space/Atmosphere Range: 1/5/10, 0.1/0.5/1.0 km Damage: Destroys Missiles (6D Against Other Targets) Capsule: The standard CIWS in imperial service for large combat vessels. Cost: 30000 Credits (Black Market Only) Weight: 4 Tons Goalkeeper CIWS Scale: Speeder Fire Arc: Varies Crew: None (Fully Automated Droid Brain) Skill: Vehicle Blasters Fire Control: 2D Space/Atmosphere Range: 1/5/10, 0.1/0.5/1.0 km Damage: Destroys Missiles (4D Against Other Targets) Capsule: The standard CIWS in imperial service for smaller combat vessels and support crafts. Cost: 20000 Credits (Black Market Only) Weight: 4 Tons Game Rules: Use the Command Difficulty Table found on page 69 in the rulebook to see how many missiles or torpedoes the CIWS mount can destroy, but use the fire-control of the CIWS mount instead of Average Skill Level, and change the Number of People Being Coordinated to numbers of missiles engaged. If several CIWS mounts are fire-linked, add the normal bonus to fire-control. When a CIWS is used against other targets than a missile, use normal combat rules, but please note that the guns are in speeder-scale and therefore the vehicle blaster skill must be used. Wing Commander Luna Urban Lundqvist