Return-path: Received: from BERYLLIUM.CLUB.CC.CMU.EDU (BERYLLIUM.CLUB.CC.CMU.EDU) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01IS5C5F9ZFK8WVYJN@DRYCAS.CLUB.CC.CMU.EDU> for JAE@DRYCAS.CLUB.CC.CMU.EDU; Thu, 08 Jan 1998 20:58:20 -0400 (EDT) Received: from listmail.aol.com (listmail.aol.com [152.163.200.33]) by beryllium.club.cc.cmu.edu (8.8.5/8.8.5) with ESMTP id UAA27695 for ; Thu, 08 Jan 1998 20:58:19 -0500 (EST) Received: from LISTSERV.AOL.COM by listmail.aol.com (LSMTP for Windows NT v1.0a) with SMTP id 35AFC6C0 ; Thu, 08 Jan 1998 20:51:36 -0500 Received: from LISTSERV.AOL.COM by LISTSERV.AOL.COM (LISTSERV-TCP/IP release 1.8c) with spool id 597563 for SW-RPG@LISTSERV.AOL.COM; Thu, 08 Jan 1998 20:48:01 -0500 Received: from m10.boston.juno.com (m10.boston.juno.com [205.231.101.195]) by listserv.aol.com (8.8.5/8.8.5/AOL-3.0.0) with ESMTP id UAA03104 for ; Thu, 08 Jan 1998 20:46:33 -0500 (EST) Received: (from armagebedar@juno.com) by m10.boston.juno.com (queuemail) id UTU07708; Thu, 08 Jan 1998 20:55:48 -0500 (EST) Date: Thu, 08 Jan 1998 15:59:07 -0500 From: Armage Bedar Subject: [SW-RPG] STATS: Beam Tube Sender: Star Wars Role Playing Game Discussion Group To: SW-RPG@LISTSERV.AOL.COM Reply-to: Armage Bedar Message-id: <19980108.205356.9886.2.armagebedar@juno.com> X-Mailer: Juno 1.49 Content-transfer-encoding: 7BIT X-Juno-Line-Breaks: 4-16,18-19,21-29 This is first in a series of stats from the Essential Guide to Weapons and Technology. These weapons have been brought to my attention by John Hall (GengissRex@aol.com) as not existing in the SW-RPG Universe. So, I feel that it is my duty as the STATS Man to create them. Enjoy, and thank you Mr. Hall. Beam Tube Model: Timms Emperor-4 Beam Tube Type: Antiquated energy-particle weapon Scale: Character Skill: Antiquated weapons: beam tube Ammo: 90 (backpack), unlimited (power generator) Cost: 3,900 (antique store) Fire Rate: 1/2 Availability: 3, R or X Range: 3-10/20/50 Damage: 4D Game Notes: Must be fired two handed. Move reduced by -2 because of weight of weapon and backpack. Every time weapon fired, roll 2D: 2-4 - Internal refinement tubes thrown out of order. Weapon requires 1D hours to repair. 5-12 - Fire as normal. The STATS Man, CEO Armage Bedar, IMS Trilead Chair, Asst. R&D Specialist armagebedar@juno.com (text only) http://www.geocities.com/Area51/Station/1405 "Never look back - you might just get run over." - Dr. Ronald Manfield