Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HVFVIN7C0WQT6R43@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Tue, 19 Sep 1995 00:20:32 -0400 (EDT) Received: from marge.cs.mcgill.ca by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HVFVHU8LGCQT6T6S@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Tue, 19 Sep 1995 00:19:57 -0400 (EDT) Received: (from ajackson@localhost) by marge.cs.mcgill.ca (8.6.10/8.6.9) id AAA04229; Tue, 19 Sep 1995 00:19:15 -0400 Date: Tue, 19 Sep 1995 00:19:14 -0400 (EDT) From: Andrew Jackson Subject: SWRPG: replacement limbs To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Cc: self Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT Below is a description and stats for a prosthetic hand. Please note, although this device has balancing factors, it is still classed as an enhancement. If you do not allow cybernetic and/or cybernetic enhancements in your game, please delete this. (Thanks to Traveller for "it's fixed" and for the "laughs") (Thanks to Sheridan for the brainstorm session) (Thanks to Tendandys for the motivation...Terukta, minus a hand) NAME: Verpine "improved" prosthetic hand replacement TYPE: cybernetic replacement/enhancement SCALE: character, Verpine COST: see below CYBER POINTS: 2 DESCRIPTION: (from Alliance Acquistition Scout, Commander Hadaro Flet) The Verpine are well known for their love and aptitude of things technical. This is no less true in the realm of cybernetics. The ever- practical Verpine arguement is that "if it _has_ to be replaced, why not make it better?" Despite this idealogy, most Verpine are loath to replace fully functional body parts. I think they prefer an intact body, as do most of us, but like to "tinker" while repairing. It is not surprising that "chit vikt" (it's fixed) and "chit virk" (it's better) are so similar in the Verpine tongue (pardon the expression). Considering their substantial technical skills, Verpine prosthetics are efficient, biologically functional, and often incorporate some useful features. One example of this are Verpine hand replacements. The Verpine use their three fingured hands to do delicate and complex work. It comes to no surprise that many Verpine hand replacements not only duplicate this vital function, but improve the hand's usefulness in technical, engineering, and even computer work. Verpine hands have three digits, and thus most of their hand replacements have three additional tools...basically 1 per digit. Standard cybernetic replacements are feats of miniaturization; one need only look at Commander Skywalker's medical record to realize that (...oh? you need clearance? well...so do I technically). You can imagine what miracles of miniaturization Verpine technicians are capable of. A fine laser cutter is often added to the outside digit. This fine laser beam can cut wires, fine hydraulic tubing, or even solder on the correct power settings. The range is minimal (10 cm) and it has little value as a weapon--those familiar with the Verpine will understand that they rarely make their prothetics with weapon capabilities. Several fine screwdrivers, hex-keys, jimmy-rods, or even a hex-wrench are often added to the middle digit. This digit is normally the largest, although it is slightly oversized when these tools are added. The fine tools are stored within the digit and can be selectively extruded by touching one of several small dorsal surface buttons. What is truly amazing about these tools is that when inside the digit, they have joints, allowing finger articulation. When extruded, the tool becomes fully rigid. The tools are used to aid the building and repairing of computer consoles, droid mechanism, assorted starship systems and to repair other assorted devices. Obviously, only the fine, delicate components of these devices can be worked on with these tools. I have heard rumors that certain Verpine have used their tools as lock picks... In a couple of prosthetics I examined, the inside digit, similar to the human "thumb", has a comlink. I uncertain why a Verpine would need a comlink..but I suspect it is for non-Verpine benefit. Due to the upswing in the Roche Asteroid Field's economy, many non-Verpine visit the Roche Field. As one Verpine diplomat commented: "K-comunnicating with you ch-humans is a painnn..". Or it could be to test comm systems on various ground and space faring vehicles. Whatever the reason, this tool operates like a Standard Comlink. However, I have seen another version of the Verpine Prosthetic Hand--one with a standard computer interface socket where the "thumb" is. This replaced the comlink tool, of course. The Verpine Slicer, using that socket and a small pile of adaptor cables, was able to access all the ports in my 'Vette. After asking the Verpine about this, it informed me that the interface can download up to 4D of files, into a series of memory modules in the wrist. However, the memory is dynamic and thus uses battery power to maintain the data. This will run the power pack down in about 72 hours. I asked about Wetware access to the data, but the Verpine Slicer told me that it could not view the data except by uploading it to another computer, although it did find that idea...intriguing. As for the "battery", the distal part of the forearm is always replaced. It is here that the A111 cells are placed. This is the same cell type that powers datapads. They are small enough that three can be placed within the distal forearm. If normal biological articulation is used, these cells can last a long time. Use of the tools, however, results in more frequent replacements. This process is difficult, as several plastitendons, mettaloligaments, and myomuscles must be worked around. However, the Verpine I saw did this with ease, as the reader can imagine. (-Informal Addendum to Report-) THE CONS: OK, before you send our wounded to Roche, Jorser, there are some thing you should know. First: I have no idea whether the Verpine can or are willing to make these hands for non-Verpine. I was not shown any xenobiologic prosthetics during my entire visit. Their digits are somewhat larger than ours and have the "bone" on the outside...out of the way as their BioTechs put it. However, the Verpine Diplomats did assure me at several points in the vist that the Roche Field is open for business. BTW, Jorser, they have a sort of hive mind or communications net going...I think Alliance negotiators might be in for a run on their credits. Second: the Verpine Hand Prosthetic is not designed to be a weapon. It may help the techies who got their hands burnt off by reactor steam or the occasional careless demolitions officer...but our combat vets aren't going to get much use out of this. On top of that, the Verpine Prosthetics are delicate. If they suffer a jarring shock, say popping an Imp in the nose, they can easily lock up. Either all the articulations become misaligned, some wires short circuit, or some other problem occurs....or all of the above. Third: using those tools burns power. You gotta carry a bunch of A111s with you or have access to rechargers or something. The Verpine in Roche Field have no problem, but what about our "field" operatives? And when the power is drained...*all* power is drained. They don't seemed to have bothered to put in reserves since they always have access to power cells or rechargers in the Roche Field. So there you are with your SuperHand...unscrewing a security panel when...WWRRRRr.r.r .r...rrrr... your hand freezes up. You check your extra cell...oops, dead too! A few seconds later a couple of ST's walk around the corner--and you can't even slug 'em right! Anyway, the usefulness is for you people to decide. I just tell it how it is and you make all the decisions. That's why they pay _you_ and I get this run down 'Vette....sucker! --Report ends. --------------------------------- SPECIAL PROPERTIES: 1) full joint articulation, even at fine motor skill level 2) fine laser cutter/welder - 10cm range - 1D soldering up to 5D cutting damage per round. - At low power, 20 minutes of continuous operation is possible. At high power, 5 minutes is possible. - rescessed buttons on the dorsal suface of the digit allow power selction (1 action) 3) assorted fine tools - screwdrivers, hexwrenches, hex-keys, jimmy-rods or a combination are possible - while not replacing a tool kit, these tools are better than hands alone: +2 to appropriate repair skills when used with laser tool. - may be used as security-picks on some locks (even if just to remove the wiring panel): +2 to security in compination with laser tool. - recessed selector buttons are on the dorsal surface of the digit (1 action) - these are power driven (much like dentist's various fine drills) and 20 minutes of continuous operation is possible. 4a) comlink - acts like a Standard Comlink. Toggles and selectors are recessed buttons and levels on the dorsal suface of the digit. - 2.25 hours of continuous operation is possible. **OR** 4b) computer socket interface - a standard computer jack, much like the one found in some R2 units (end is not flared), for file/data downloading. - assorted cables and adaptors can be used for greater compatibility - the mem-chips can store up to 4D worth of files. - stored data cannot be directly accessed by the user, it must be uploaded to a computer or datapad first. - data can be stored 72 hours (3 days) before draining the battery. The Verpine think they can improve this time. SPECIAL PENALTIES: 1) delicate - if the hand is severly jarred, such as by falling or by striking someone or something, there is a 66% chance of causing serious damage to the device. The GM is encouraged to come up with his/her own "device errors". Total lock-up is one example; turning on the laser tool non-stop is another (followed by lock-up of course). An annoying voice that says "insufficient power for requested function" would be cruel...I mean cool... 2) power consumption - the GM is encouraged to apply the power consumption guidelines: frequent use=inopportune power drainage. - remember: the power use rate for each item is if *no* other tool is operated. Thus if storing data...it would remain in memory for 72 hours--with only normal joint movement and *no* other tools being used. If the laser tools was used at high for 30 seconds..the memory storage might drop to 12 hours! - be reasonable with this, but don't waste time book-keeping. ------------------ Written by Andrew R. Jackson.