Return-path: Received: from BERYLLIUM.CLUB.CC.CMU.EDU (BERYLLIUM.CLUB.CC.CMU.EDU) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01ISHAEPT0WQ90MT2A@DRYCAS.CLUB.CC.CMU.EDU> for JAE@DRYCAS.CLUB.CC.CMU.EDU; Sat, 17 Jan 1998 10:18:04 -0400 (EDT) Received: from listmail.aol.com (listmail.aol.com [152.163.200.33]) by beryllium.club.cc.cmu.edu (8.8.5/8.8.5) with ESMTP id KAA14333 for ; Sat, 17 Jan 1998 10:19:44 -0500 (EST) Received: from LISTSERV.AOL.COM by listmail.aol.com (LSMTP for Windows NT v1.0a) with SMTP id 73470B00 ; Sat, 17 Jan 1998 10:12:43 -0500 Received: from LISTSERV.AOL.COM by LISTSERV.AOL.COM (LISTSERV-TCP/IP release 1.8c) with spool id 1327875 for SW-RPG@LISTSERV.AOL.COM; Sat, 17 Jan 1998 10:08:51 -0500 Received: from messiah.cableinet.net (messiah.cableinet.net [194.117.157.68]) by listserv.aol.com (8.8.5/8.8.5/AOL-3.0.0) with SMTP id JAA23415 for ; Sat, 17 Jan 1998 09:58:16 -0500 (EST) Received: (qmail 822 invoked from network); Sat, 17 Jan 1998 15:04:53 +0000 Received: from lions.cableinet.net (193.38.113.5) by messiah with SMTP; Sat, 17 Jan 1998 15:04:53 +0000 Received: from default (usr104-edi.cableinet.co.uk [194.117.147.114]) by lions.cableinet.net (950413.SGI.8.6.12/951211.SGI) via SMTP id OAA21435 for ; Sat, 17 Jan 1998 14:48:17 +0000 (GMT) Date: Sat, 17 Jan 1998 14:48:11 +0000 From: Gareth Henry Subject: [SW-RPG] Weapons Sender: Star Wars Role Playing Game Discussion Group To: SW-RPG@LISTSERV.AOL.COM Reply-to: ghenry@cableinet.co.uk Message-id: <34C0C4AB.4EE8@cableinet.co.uk> MIME-version: 1.0 X-Mailer: Mozilla 3.0 (Win95; I) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit Ok then, someone asked for firearms stats. Well, I've got a load of home-grown stuff, so heres the first installment! Model: Alternate Arms 8 gauge pump-action shotgun Scale: Character Skill: Firearms : Shotgun Ranges: 3-6/10/15 Area of Effect: 0/1/2m Damage: 5D Ammo: 6 Cost: 500 (Ammo 1 each) Notes: This weapon must be cocked by pumping the action before each shot. Shots are loaded into the action just behind the pump-action. It takes 1 action to load 1 round. Model: Alternate Arms 10mm Handgun Scale: Characer Skill: Firearms : Handgun Ranges: 3-10/20/60 Damage: 4D+2 Ammo: 12 Cost: 450 (Ammo 20 for a box of 50, spare [empty] clips 10) Notes: Loading a round into a clip takes 1 action, changing clips takes 1 action. Model: Alternate Arms .38 Holdout Special Scale: Character Range: 3-4/8/12 Ammo: 6 Damage: Varies with ammo Cost: 240 (ammo varies) Fire Rate: 3 Ammo Types:- Standard: 3D+2 Damage (Cost 20 for a box of 50) Explosive: 4D+1 Damage (Cost 1 each) Armour Piercing: 2D+2, Armour effectiveness halfed (round down) (Cost 2 each, VERY illegal) Notes: Bullets must be loaded into the cylinder, 1 action per bullet. May mix ammo types in a load. The gun is very small and is easily concealed. (+10 to hide roll v's opponants search roll). Well, thats all for now folks, I would appreciate any feedback, especially feedback from games where these are used :) If you like them I have more, including some downright strange weapons . -Raptor