Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HU6SB6J1E8HXJHDT@DRYCAS.CLUB.CC.CMU.EDU>; Thu, 17 Aug 1995 17:43:59 -0500 (EST) Received: from bighorn.accessnv.com by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HU6S0GH1GWHXJC5F@DRYCAS.CLUB.CC.CMU.EDU>; Thu, 17 Aug 1995 17:33:47 -0500 (EST) Received: from aa.accessnv.com (greens@bighorn.accessnv.com [199.2.253.2]) by bighorn.accessnv.com (8.6.12/8.6.12) with SMTP id OAA18904 for ; Thu, 17 Aug 1995 14:38:03 -0700 Date: Thu, 17 Aug 1995 14:24:24 -0700 (PDT) From: Jedi Sheridan Subject: New Macrobinocular System To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 X-Mailer: Chameleon - TCP/IP for Windows by NetManage, Inc. Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT Please look at this and give any tips that you think should be given. I would be grateful for any new modules you can think of. Model: NovaCorp Engineering's Tru-Vu SuperBinocs System Cost: 2500, modules range from 100-2000 Availability: 2, some modules require a permit Macrobinocs: Gives +2D to search at more than 100 meters away. Game notes: SuperBinocs system enables the use of no more than 3 of the below modules at one time. Modules may be removed and replaced by another module. Modules may be reused when needed. Future modules may become available at GM's discretion. Identification modules may be replaced for a fee of 100 credits when current modules become obsolete. -Infrared/ Thermal Sighting (gives +2D to search when looking for heat sources) -Nightvision Sighting Module (Gives +2D to search in low light conditions. Sensors in module collects ambient light, enabling user to see normally in near-darkness. Includes photoreducing sensors to prevent blinding from sudden flashes of light.) -Vehicle ID Module (Gives +3D to KNO for IDing of and info on all known vehicles. Will give type of vehicle, if used by military, max load, typical weapons load, and general stats.) -Starship ID Module (Gives +2D+2 to KNO for IDing of and info on all known starships. Will give type of starship, if used by military, typical weapons load, and general stats.) -Alien Species ID Module (Gives +2D to KNO for IDing of and info on all known alien species) -Planetary ID Module (Gives +2D to KNO for gaining info on all known planetary masses) -Holorecording Device (Enables user to record anything seen for up to 3 hours. Record modules may be taken out and replaced or recorded over when not needed.) *NovaCorp is not responsible if ID module does not give info on a specific piece of Imperial hardware. The Empire omited large portions of the info they sent our company when we were creating this system. Game note: Info can be created by owning player when info on something is discovered. To hardwire info into system requires a Moderate Computer/Programming Repair roll. Jedi Sheridan greens@accessnv.com