Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HS5OAEKYNK8WW8T4@DRYCAS.CLUB.CC.CMU.EDU>; Mon, 26 Jun 1995 09:41:04 -0500 (EST) Received: from ruunfs.fys.ruu.nl by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HS5NRGGVNK8WWECO@DRYCAS.CLUB.CC.CMU.EDU>; Mon, 26 Jun 1995 09:24:55 -0500 (EST) Received: from ruunat.fys.ruu.nl by ruunfs.fys.ruu.nl with SMTP id AA01702 (5.67b+/IDA-1.5 for ); Mon, 26 Jun 1995 15:24:44 +0200 Received: by ruunat.fys.ruu.nl id AA08897 (5.67b/IDA-1.5 for Star Wars Mailing List ) ; Mon, 26 Jun 1995 15:24:42 +0200 Date: Mon, 26 Jun 1995 15:24:41 +0200 (GMT+0200) From: Thijs Krijger Subject: New Weapons To: Star Wars Mailing List Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: QUOTED-PRINTABLE Ok, here is a list of weapons, I thought up some time back, funny is that= =20 some weapons look alot like ones listed in Sourcebooks. Sorry about that,= =20 but I'm to lazy to search those out. Hope you like and use them. (As the watching reading might notice I like Auto-fire weapons) Greetings from Thijs. If you want to be happy for one day, then get drunk! If you want to be happy for one week, then get married! If you want to be happy for the rest of your life, then don't get out of be= d! VI) New Weapons Crystal Blaster Rifle Model: Saldorian Armory Crystal Blaster Rifle CHG-4 Type: Antipersonnel blaster rifle Scale: Character Skill: Blaster: blaster rifle Ammo: 25 (powerpack) Unlimited (power backpack) Cost: 2,000; 100 (power pack); 500 (backpack power generator) Availability: 2 or 3, F or R Fire Rate: 10 Range: 3-25/50/100 Blast Radius: 0-1/3 Damage: 2D*1D/1D*1D Game Notes: When this rifle is fired, the blaster bolt goes through a special crystal that dispersed the bolt in many tiny ones. These are send out in a small cone. The target and anyone within a metre gets hit by 2D bolts, within 3 metres by 1D bolts. Every bolt does 1D damage. The damage is totalled and against this number the targets must resist. Capsule: The Star Wars shotgun. Rapid Blaster Rifle Model: Saldorian Rapid Blaster Rifle RGG-2 Type: Antipersonnel rapid blaster rifle Scale: Character Skill: Blaster: repeating blaster Ammo: Unlimited (power generator) Cost: 5000; 500 (backpack power generator) Availability: 3, R or X Fire Rate: 30 Range: 3-10/30/120 Damage: 1D per bolt Game Notes: The character carrying this weapon can't dodge because of the weight of the weapon for it weight over 10 kilos. When fired however the player shooting decides how he will split his blaster skill. How many dices for shots and how many for accuracy. (example: blaster skill 7D -> 3D for shots and 4D for accuracy.) Then roll the shot dice and this many shots he manages to get off. This are evenly spread over the selected targets. Note: multiple targets gives no penalties with this rifle. But there is rolled for separately to hit for every target. Every shot does 1D damage, add the damage and then the targets resist.=20 Capsule:=20 The Star Wars Gatling Gun Prax Sniper Rifle Another example of Prax handiness, this is a special modified blaster rifle. Because of the special manual pumping system damage and range are greatly increased. The result is a long range rifle for the "one shot, one kill" method. It is perfect for those situations where there are to many minions or any hostages around. A separate bi-pod can be attached to increase accuracy. Special sights are also available that can make the target look much closer and so increase accuracy at long range. Model: Prax Arms Model AFD-43 "Sniper" Type: Blaster rifle Scale: Character Skill: Blaster: blaster rifle Ammo: 15 Cost: 1,500; 250 (bi-pod); 100 (power pack); 250 (sights) Availability: 2, F or R=20 Fire Rate: 3 (2 with sights) Range: 3-40/120/350 Damage: 6D Game Notes: This weapon has no stun setting. This rifle has a manual controlled pumping system to press the gas more for better damage. This causes the low fire rate and high ammo use. Use of the bi-pod adds +1D to the blaster roll. Use of the sights and a round preparation will reduces range two levels for any following shots, but decreases fire rate to 2. Drearian Rapid-Fire Rifle/Blaster A weapon used when greatly outnumbered and one does not have to worry about hitting allies or the mess made. Every time fired this rifle produces multiple bolts that can be spread by moving the rifle rapidly left-right, best towards the enemy. Also when an enemy has great protection you can count that at least one bolt gets through. Model: Drearian Arms Rapid-Fire Rifle U-21 Drearian Arms Rapid-Fire Blaster D-49 Type: Rapid-fire blaster rifle/blaster Scale: Character Skill: Blaster: rifle/heavy blaster pistol Ammo: 100/25 Cost: 1,500(rifle); 1,000(pistol); 100 (power pack) Availability: 2, F or R Fire Rate: 10 (rifle)/ 7 (pistol) Range: 3-25/50/75 (rifle) 3-15/30/50 (pistol) Damage: 5D Game Notes: This rifle/pistol shoots per shot three bolts out in rapid succession. For each three a roll must be made. Each shot counts as two actions instead of one, so a shot is made with an extra -1D. [Star Wars equivalent to RoboCop's weapon] Anti-Speeder Rocket Launcher Model: Locris Syndicates Model RDP-9 Rocket Launcher Type: Anti-speeder weapon Scale: Speeder Skill: Missile weapons: rocket launcher Ammo: 1 (per rocket; each rocket must be attached to tube launcher) Cost: 500; 1000 (per rocket) 5000 (per 6 rockets) Availability: 2/3, R or X Fire Rate: 2 Range: 10-250/350/500 (Character scale scatter) Blast Radius: 0-2/6/9/15=20 Damage: 7D/6D/4D/2D Game Notes: These rockets have a homing device for repulsor- lift engines. When shooting at targets with these, a +1D to hit is gained. Rockets can be loaded by a second person so shooting person doesn't have to sacrifice a action for reloa- ding. Capsule: See this as the Bazooka in the StarWars universe. Blaster Discharger Rifle Model: Saldorian Blaster Discharger Rifle ARM-16 Type: Assault weapon Scale: Character Skill: Blaster: Blaster rifle (rifle); Melee: Bayonet (bayonet on rifle); Melee: Knives (loose bayonet) Ammo: 25 (shots, many more bolts) Cost: 2,500; 100 (power pack); 250 (bipod); 100 (bayonet) Availability: 2, F or R Fire Rate: 7 Range: 3-30/50/75 Damage: 2D * 2.5 (rifle); STR+2D (bayonet on rifle); STR+1D (loose bayonet) Game Notes: When firing this rifle multiple bolts shoot out of a special made crystal. The many bolts increase the chance to hit with +3D, but the damage each bolt does is small (2.5 pips each). The target is hit by 2D bolts. So damage is 2D * 2.5=20 (not 5D), rounded down. Use of the bipod gives a another +1D accuracy. The bayonet is mounted on the front of the rifle and can be used in close quarter fighting or when out of ammo. Is can also be taken of the rifle and used as an ordinary knife (for specialization or encumbrance) , but damage is decreased to STR+1D Capsule:=20 BILL Model: Bofors Group of Modern Ordnance Interior Levelling Launcher (BILL) Type: Man-portable anti-walker weapon Scale: Character Skill: Missile weapon: Rocket launcher Fire Control: 3D (0D) Ammo: 1=20 Cost: 1,500 (launch system) 3,000 (missile) 15,000 (six-pack) Availability: 4, X Fire Rate: 1 (set up time 2 rounds) Range: 1-800/1600/2400 Speed: 200 Blast Radius: 0-2/8/12/20 Damage: 12D/10D/7D/4D Game Notes: When attacking neck remove 2D from walkers armor. BILL launcher= can be lowered when being reloaded so missile team does not have to expose itself. Other places can a= lso be aimed at. Sensor system (fire control) can be deactivated if e.x. enemy has infrared sensors= . BILL can be fired from any position where there is place for the gunner's knees. Capsule: BILL is a man-portable anti-walker system that defeats the most mo= dern main armored transports where they are most vulnerable. Travelling at two feet above the gunner's l= ine of sight, BILL overflies the target, and when just in the right position, it strikes down through th= e neck and devastates the interior! The BILL missile is 1 meter long, 150mm in body diameter and its = warhead is canted at 30 degrees to the horizontal. It incorporates a sophisticated proximity sensor= system for detecting the target and initiating the shaped charge jet at just the right moment to giv= e maximum effect. The is also an impact fuse for igniting the warhead on a direct hit. BILL's raisable la= uncher is completely adaptable to the unevenness of the ground, making it the ultimate attack an= d ambush weapon. Riot Shield Model: Vimar Protection Guild Riot Shield ME-2 Type: Personal Riot Defense Shield Scale: Character Skill: Melee: shield Ammo: 10 Cost: 800; 50 (energy cell) Availability: 3, F=20 Range: 0-1 Difficulty: Moderate (easy if target is attacking wearer) Damage: 5D stun Strength: 6D to resist damage when hit. Game Notes: A shield usually carried by anti-riot forces this shield covers= it wearer for =AC. This means he is at a -1D to hit for his opponents. If the wearer is parrying the bonu= s is raised to -2D (or +1D to parry, but -2D is easier instead) , for the wearer is actively crouching be= hind it. The shield is worn over the secondary arm and usually a weapon is carried in the other, but th= e shield also carries some offensive qualities. When a trigger on the inside is pulled the shield give= s of an electric shock to stun any opponents.=20 Dart Bracelet Model: Dart Incorporated Bracelet OO7 Type: Small personal self-defense weapon Scale: Character Skill: Firearms: Railgun Ammo: 6 (indivually loaded) Cost: 500; 5 (per dart); 25 (set of 6 darts) Availability: 3, R or X Fire Rate: 6 (fired all) Range: 3-5/10/15 Damage: 1D (and any poison) Game Notes: A small bracelet around the lower arm, that can easily be hidde= n in one's sleave. It fires small darts that dissolve in 2 minutes, so no traces can be found unless sp= ecially searched for. Varies poisons can be applied to the darts to increase the effect. Capsule: Why take a hold-out blaster if you can have a dart-bracelet?=20