Return-path: Received: from BERYLLIUM.CLUB.CC.CMU.EDU (BERYLLIUM.CLUB.CC.CMU.EDU) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01IPO1H4K8V48WVYJR@DRYCAS.CLUB.CC.CMU.EDU> for JAE@DRYCAS.CLUB.CC.CMU.EDU; Wed, 05 Nov 1997 22:52:41 -0400 (EDT) Received: from listmail.aol.com (listmail.aol.com [152.163.200.33]) by beryllium.club.cc.cmu.edu (8.8.5/8.8.5) with ESMTP id WAA17542 for ; Wed, 05 Nov 1997 22:52:41 -0500 (EST) Received: from LISTSERV.AOL.COM by listmail.aol.com (LSMTP for Windows NT v1.0a) with SMTP id 9AE4E240 ; Wed, 05 Nov 1997 22:46:07 -0500 Received: from LISTSERV.AOL.COM by LISTSERV.AOL.COM (LISTSERV-TCP/IP release 1.8c) with spool id 1926866 for SW-RPG@LISTSERV.AOL.COM; Wed, 05 Nov 1997 22:44:44 -0500 Received: from mail.mia.bellsouth.net (mail.mia.bellsouth.net [205.152.16.21]) by listserv.aol.com (8.8.5/8.8.5/AOL-3.0.0) with ESMTP id WAA27981 for ; Wed, 05 Nov 1997 22:44:39 -0500 (EST) Received: from default (host-207-53-94-128.pbi.bellsouth.net [207.53.94.128]) by mail.mia.bellsouth.net (8.8.5/8.8.5) with SMTP id WAA03221 for ; Wed, 05 Nov 1997 22:51:54 -0500 (EST) Date: Wed, 05 Nov 1997 22:50:23 -0500 From: "Landon C. Darkwood" Subject: [SW-RPG] Jedi, Killing, and Lightwrenches Sender: Star Wars Role Playing Game Discussion Group X-Sender: darkwood@mail.mia.bellsouth.net To: SW-RPG@LISTSERV.AOL.COM Reply-to: "Landon C. Darkwood" Message-id: <3.0.2.32.19971105225023.007b9ce0@mail.mia.bellsouth.net> MIME-version: 1.0 X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.2 (32) Content-type: text/plain; charset="us-ascii" Content-transfer-encoding: 7BIT In the past few days, at different times, various members of the SW-RPG List wrote: Okay. Now that I can breathe, I'll go ahead and say that if we need to spend this much time arguing about how to kill a Jedi, then we need a hobby as badly as the guy who came up with the higher end lightsaber cadences. The Mandalorians did it, I believe, by matters of initiative, surprise, and overwhelming numbers. Just because a Jedi -can- use Danger Sense and Combat Sense and a whole bunch of other powers to get himself out of almost any scrape, doesn't mean he's smart enough to use them. Jedi training is as much raw ability as it is the insight to use such ability properly. Luke had an average of 7D in his Force skills in ESB and a crapload of powers to boot, and he still didn't know squat about being a Jedi, and certainly couldn't be considered an effective Knight. And just as there are smart Jedi, there are smart players who know how to take advantage of them, by forcing them into positions where its either death or the Dark Side. Hey, it happens. Of course, having a sniper ready to supplement your frontal assault is also a damn good idea. Or attacking one Jedi with, you know, a regiment of people... About the various lightweapons... whatever floats your campaign. Let's all shut up about this before Jae comes and cuts the List membership in half. Thanks. :) Finally, here are stats for a weapon that I think is effective against Jedi. You want to talk about it? Please do so... to me. Not the List. Thanks again. :) WEAPON TYPE: Plasma Burst Cannon MODEL: Irian Armaments Corporation's GS-9 Energy Missile Cannon SCALE: Character SKILL: Missile weapons: plasma cannon AMMO/SHOTS: 15 COST: no standard price AVAILABILITY: 4, X RANGE: 3-10/20/35 DAMAGE: 8D FIRE RATE: 1/2 (needs a round to calibrate the force field for the next missile) The GS-9 is a weapon that fires a charged, semi-solid plasma burst toward its target. Note that, technically, every blaster weapon is a plasma energy weapon. Blasters merely fire a charge of ionized gas, as opposed to amplified light. This energy missile cannon differs in the fact that it really isn't a blaster at all, but fires a charge that is so densely packed as to almost be considered a solid projectile. Thus, the Energy Missile is born. The comparison is akin to that of the Wookiee bowcaster, which actually combines an energy charge with a solid object to increase overall impact. A better analogy would be like playing ping-pong with a ball of pure energy. You can hit the surface of this energy mass, actually sending it off in another direction, and not cause damage to the face of your racquet. The same principle works with the Energy Missile. The energies contained within the Energy Missile are contained within a weak force field that usually ruptures on contact with the target, releasing the energy explosively. The force field provides the charge with a shape and structure like that of a large, anti-personnel grenade, causing much of the same recoil when fired. Therefore, handling and operation of this cannon is similar to a missile weapon, like a grenade launcher, and really not like handling a blaster weapon at all. As previously stated, it is theoretically possible to actually deflect an energy missile towards another target after firing, but to do so would require hitting the missile softly enough not to break the force field, because that would trigger the explosion of the missile. I have seen Jedi try and deflect these things with a lightsaber, only to have the missiles explode in their faces (the ultimate anti-Jedi weapon!). Because the energy release is controlled, to an extent, the energy missile has a blast radius shorter than one meter. Game Notes: This weapon, as I have stated, is not a blaster. Therefore, it must be slung over the shoulder, like a bazooka or something of that nature. Any attempt to use it as a blaster suffers the usual skill penalties. The Energy Missile Cannon produces a backblast that can be damaging if you are dumb enough to stand behind the thing (5D Character-scale damage to anyone less than a meter directly behind the weapon).