Return-path: Received: from listmail.aol.com (listmail.aol.com) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I9QRURU3S68WZTZO@DRYCAS.CLUB.CC.CMU.EDU> for JAE@DRYCAS.CLUB.CC.CMU.EDU; Sat, 21 Sep 1996 14:13:27 -0400 (EDT) Received: from LISTSERV.AOL.COM by listmail.aol.com (LSMTP for Windows NT v1.0a) with SMTP id EE002250 ; Sat, 21 Sep 1996 14:12:32 -0400 Received: from LISTSERV.AOL.COM by LISTSERV.AOL.COM (LISTSERV-TCP/IP release 1.8c) with spool id 5722357 for SW-RPG@LISTSERV.AOL.COM; Sat, 21 Sep 1996 14:05:31 -0400 Received: from gollum.globalnet.co.uk (gollum.globalnet.co.uk [194.126.80.109]) by listserv.aol.com (8.6.12/8.6.12) with ESMTP id OAA23293 for ; Sat, 21 Sep 1996 14:05:27 -0400 Received: from client842c.globalnet.co.uk (client842c.globalnet.co.uk [194.126.84.44]) by gollum.globalnet.co.uk (8.6.12/8.6.9) with SMTP id TAA03832 for ; Sat, 21 Sep 1996 19:16:10 +0100 Date: Sat, 21 Sep 1996 19:16:10 +0100 From: R K Francis Subject: STATS (Powerjump Assault Walker) Sender: Star Wars Role Playing Game Discussion Group X-Sender: rkf@mail.globalnet.co.uk To: SW-RPG@LISTSERV.AOL.COM Reply-to: R K Francis Message-id: <199609211816.TAA03832@gollum.globalnet.co.uk> MIME-version: 1.0 X-Mailer: Windows Eudora Light Version 1.5.2 Content-type: text/plain; charset="us-ascii" Content-transfer-encoding: 7BIT POWERJUMP ASSAULT WALKER Craft: Bakaran Military Industries Powerjump Assault Walker Type: Assault Walker Scale: Walker Length: 4 meters (long) 6.4 meters (tall) Skill: Walker Operation; Powerjump Cost: 65,000 credits (Black Market only) Crew: 2 or 1 + astromech (astromech has further 4D in Walker Op and Repair) Crew Skill: Walker Operation 5D (unskilled -3D), Vehicle Blasters 5D, Missile Weapons 4D Passengers: None Cover: Full Cargo Capacity: 150kg (+50 with astromech) Move: 40; 115 (jump of 50 metres-see special rules) Maneuverability: 3D Body Strength: 2D Weapons: Twin blaster cannon Fire Arc: Front Crew: Pilot Skill: Vehicle Blasters Fire Control: 2D Range: 50-200/1/2 km Damage: 4D Blast Grenade Launcher Fire Arc: Turret Crew: Co-pilot or astromech Skill: Missile Weapons: Grenade Launcher Fire Control: 1D+2 Range: 10-50/100/200 Blast Radius: 0-2/4/6/10 Damage: 4D/3D/2D/1D SPECIAL RULES: At cautious and cruising speed the Powerjump takes no turns to recharge after a jump, at high it takes one and at all out two. In the turns you are recharging you can move and fire as normal. Another in BMI's range of specialised vehicles. The Powerjump Assault Walker is used for assaulting facilities and other fortified positions. An almost frog-like figure it can charge its servos up and jump for up to 50m in height. The shock value alone of these strange walkers is worth every credit. In the battle to destroy the slaver captain Raga Garago's fortress, the Powerjumps were field tested and brought the fortress down within minutes, with no casualties for the Bakarans (Apart from some slightly nauseus pilots!) During the Rebellion the Imperials largely dicounted them for their own walkers although many were pressed into service for SpecOps forces. Still more found their way to the rebellion.