Return-path: Return-path: pwm@atlcom.net Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I1X0OJ1OJ48X27MB@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sun, 03 Mar 1996 21:43:33 -0400 (EDT) Received: from future.atlcom.net by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I1X0O71OTYHXIRHJ@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sun, 03 Mar 1996 21:42:08 -0400 (EDT) Received: from lpm2-28.atlcom.net by future.atlcom.net with SMTP (5.65/1.2-eef) id AA10358; Sun, 03 Mar 1996 21:07:05 -0500 Date: Sun, 03 Mar 1996 21:07:05 -0500 From: pwm@atlcom.net (Middlebrooks) Subject: Fire Team X-Sender: pwm@atlcom.net (Unverified) To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Here is an Imperial fire team and a new weapons system. RMMLS (Rear Mounted Multiple Laser System) Damage : 5D+2 Range : 25m and 32m is max Ammo : 50 shots per laser Cost : Not available for sale Availability : Very Rare (Three known models) Weight : .2 kg Skill : Blaster- Carbine, Laser Systems Equipment : Two Hand-grips, HUD Visor, intradermal ranging chip Options : 1 shot per laser (.04 sec recharge), and multiple shot (Both Lasers w/ .1 sec recharge) Capsule : The RMMLS is a multiple laser system designed for stopping the advance of ground troops. The hand-grips are used to fire the weapon, and the chip and Visor feed information directly to the brain. Only certain troops who have passed a physical and several different mental tests are able to use the weapon. The two laser barrels rest over the shoulders and have firing range of 360 degrees with a small dead area near the soldier's head. Mounted over the back, a small data feed line runs up into the back of the soldier's skull. *WARNING: Is known to cause madness if used by untrained individuals. See casefile 35UX21 and medical report V-395X. Now the Imperial Fire Team (BTW-I'm working on a Rebel Team) Team Leader: DEX: 3D dodge 3D+2, blaster 4D, grenade 3D+1, brawling parry 4D KNO: 4D languages 4D+1, law enforcement 5D, Alien Species 4D+1, survival 5D, intimidation 5D MECH: 3D Armor 3D+1, speeder operation 3D+2, gunnery 4D PER: 4D search 3D, hide 3D, con 3D+2 STR: 2D stamina 3D, brawling 3D+2 TECH: 3D security 4D, medical 3D+2 Equipment: Blaster Rifle 4D, comlink, medpac, macrobinoculars (add 1 to search) Pointman: DEX: 4D dodge 4D+2, blaster 4D, brawling parry 4D KNO: 4D languages 4D+1, law enforcement 5D, Alien Species 4D+1, survival 5D, MECH: 3D speeder operation 3D+2, gunnery 4D PER: 4D search 4D+1, hide 4D+2 STR: 2D stamina 4D, brawling 3D+2 TECH: 3D security 4D Equipment: Blaster Rifle 4D, comlink, hold-out blaster 3D, macrobinoculars (add 1 to search) Demolitions Expert: DEX: 3D dodge 3D+2, blaster 4D, brawling parry 4D KNO: 3D+2 languages 3D+1, law enforcement 5D, Alien Species 3D, survival 5D, MECH: 3D Starship Piloting 3D+1, speeder operation 2D+2, gunnery 4D PER: 4D STR: 2D stamina 3D+2, brawling 2D+2 TECH: 3D security 4D, demolitions 5D+3 Equipment: Repeater Rifle 4D+2, comlink, Detonators, radio pack, 2 pre-set bombs, 3 Anti-armor mines (or anti-personnel) Heavy Weapons: DEX: 2D dodge 2D+2, blaster 5D, grenade 3D+1, brawling parry 2D+2 KNO: 3D languages 4D+1, law enforcement 5D, survival 5D MECH: 3D Armor 3D+1, speeder operation 3D+2, gunnery 4D PER: 2D hide 2D+1 STR: 2D stamina 3D+2, brawling 4D TECH: 3D security 3D+2, Speeder Repair 4D, Starship Repair 4D Equipment: Blaster Rifle 4D, comlink, medpac, macrobinoculars (add 1 to search) Most of the team has some of the same skills, but some at different levels, if you have questions, then I'll try to answer why some areas are less than others. This is not a set team, and is open to change. I don't have any RPG sourcebooks, so these are all my ideas of stats needed. For all the GM's, the madness caused by overload in the RMMLS could be interesting in your campaign. Say one of the players picked it up and tried it on. They go crazy and wreak havok. Brent M.