Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HYBAYWI78WHXJ4BN@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sat, 02 Dec 1995 01:41:02 -0400 (EDT) Received: from uhura.cc.rochester.edu (uhura.cc.rochester.edu) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HYB8N33C8A8WVYVT@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sat, 02 Dec 1995 00:07:16 -0400 (EDT) Received: (from el001c@localhost) by uhura.cc.rochester.edu (8.7.1/8.7.1) id AAA24187 for jae+sw-rpg@drycas.club.cc.cmu.edu; Sat, 02 Dec 1995 00:07:10 -0500 (EST) Date: Sat, 02 Dec 1995 00:07:09 -0500 (EST) From: Eric David Lichtenstein Subject: Repeating Turbolaser To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU (rpg) Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <199512020507.AAA24187@uhura.cc.rochester.edu> MIME-version: 1.0 X-Mailer: ELM [version 2.4 PL23] Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit Well, you asked for it so here it is: (You have been warned!) Type: Personal Repeating Turbolaser Model: Tarr Industries RT-17 "Wildfire" Scale: Character Skill: Blaster-Repeating Blaster Ranges: 5-60/170/450 Damage: 8D(Speeder Scale)/4D(Speeder Scale) Ammo: Belts of 50 standard powerpacks(1 shot = 1 powerpack) Cost: 7500 Availability: 3, R or X This weapon is possibly the only thing produced by Tarr Industries that has ever sold. At first, this weapon was designed to be mounted on speeder or walker scale vehicles. Due to mounting problems and power supply problems, the project was scrapped. Several years later, the R&D department of Tarr Industries was the target of a pirate raid, and in a hasty attempt to put togther some type of resistance, the RT-17 was dragged out of the closet by several techs, and modified to work off the only powersource available at the time of the crisis: standard blaster powerpacks. No one expected the thing to work. It was a last ditch attempt to save a few desperate techs. The first time it was fired it destroyed an entire speeder of pirates. The second time it fired something went wrong and vaporized the poor tech manning the thing. The third time it fired the kickback collapsed the chest cavity of the tech behind it. The fourth time it fired it jammed. By this time, the remaning pirates had gotten out of their speeders and were advancing on foot to the techs position. The fifth attempt to fire the weapon released a hail of pent up energy, spraying most of the area with blaster fire. Only 3 of the techs survived, but none of the pirates lived to tell the tale. After that work began again on the RT-17. It was modified from the original version to be handled by groundtroops, extra cooling units installed, and it was modified to use a chain of powerpacks rather than having to reload after every shot. The final result was a heavy, difficult to use, breakdown prone, dangerous weapon capable of laying waste to small towns. Every freelance mercenary and organized private army wanted them, and despite all their problems, they sold very nicely. And now for all the fun other stuff.(Boy, are you gonna love this!) Rate of Fire: No more than 2 shots at 8D(speeder scale) can be made a round. This is because the gun cannot fire more than that without melting. The cooling system will kick in after the second shot in a round, and will cut off the firing mechanism so as to avoid damaging the gun. The 4D(speeder scale) rain of death can only be fired after the gun has been charging for 2 full rounds, and after that, the gun will be ready to fire at the very end of the second round. This blast is not so much a single blast as a _very_ fast firing off of several hundred smaller blasts, that because a great many of them will hit a single target, the equivilent damage equates to 4D speeder scale. Because of the incredible kickback of the gun, the fire arcs available for this mode of fire is based on the character's strength. Any character can fire the weapon in any of the arcs equal to or less than their strength catagory. Also, the equivilent damage in this mode differs depending on the fire arc used. Strength Damage Fire Arc 6D 4D - speeder 15 Degree Oval Shapped Cone Any Length ________ <________> 5D 3D - speeder 45 Degree Oval Shapped Cone No less than 20ft in length _______________________ / \ \_______________________/ 4D 4D - char 60 Degree Oval Shapped Cone No less than 50ft in length (Like the above pictures, only bigger and less controlled.) 3D 3D - char 180 Degree Random Shapped Cone Wild, uncontrolled burst that hits everything in front of the character. 2D/1D 2D - char 360 Totally Uncontrolled Random burst that hits anything and everything around with the exception of the lucky guy using the thing. Roughly, the lower the strength of the gunner, the more uncontrolled the bursts will be. It is not possible to have 2 people man the gun, because of the incredible heat that the entire gun generates. Basically, the damage listed is done to everything in the appropriate fire arc. Nasty, huh? Well, how about this: Starting on the 5th shot and for every 5 shots thereafter of the normal 8D damage single blast, there is a 1 in 6 chance that the gun will overheat and shut down. For instance, at the 10th shot there is a 2 in 6 chance, the 15 shot a 3 in 6 chance...If the gun shuts down in this manner, it will remain in a cool down state for the number of rounds equal to the chance it had to overheat: if it overheated on shots 1-10, down for 1 round, on shots 11-15, down 2 rounds.... For every blast of the rain of death, there is a 1 in 6 chance of the weapon overheating, and shutting down(2 rounds), and not firing off that shot. Of course, the more often this weapon is used in a single combat, the more likely the thing will be to melt, and shut down until it cam be repaired. The weapon will _not_ explode because it is designed to simply melt. Penalties/Restrictions: If you dont have a strength of at least 4D, you're gonna get tired hauling aroud this heavy 40 lb monster. Penalties to Blaster Skill Based on Strength Strength Penalty 6D 0D 5D -1D 4D -2D 3D -3D 2D -5D 1D -7D When this gun is fired, a Strength Roll must be made. If a difficult roll is not made, and the fire mode is the 8D mode, depending on how badly the roll was missed, the kickback can do everything to startle the gunner, to knocking him down to kicking back into their body and breaking bones. If this roll is failed during the burst mode, the arc automatically drops by a number of catagories corresponding to how badly botched the Strength roll was, and it is possible for the gunner to drop the gun, and be thrown into the fire arc! Ways to Keep From Screwing Up When Firing This Sucker: Pretty much the only way to keep the penalties down a bit is to use a tripod or a gyromount(that thing that Vasquez had her gun mounted on in Aliens). When using a gyromount, consider the character at +1D to Strength for purposes of the recoil roll. When using a tripod: If the tripod is bolted into the ground, or if the weapon is mounted to something, consider the gunner at +3D to Strength for the recoil roll. However, for every 5 shots of the 8D mode or for every 2 shots of the rain of death, if the mount is not repaired, that bonus drops by 1D. When the bonus reaches 0D, the gun has shaken free of it's mount, and you better just hope that last shot wasn't a burst. As long as that baby is still bolted down, a bonus of +2D to blaster skill is granted. However, the weaker the mounting gets, the smaller and smaller this bonus will get. If an unbolted(normal) tripod is used, the bonus is still related to the characters Strength: Strength Bonus to Recoil/Blaster Skill Rolls 6D +2D/+2D 5D +2D/+1D 4D +1D/+0D 3D Nothing. From here on down the tripod is only useful for moral support and whatever meager psychological value it gives the character. As an odd side note, it seems that a good number of the users of this weapon disdain the use of tripods or the mounting of their weapons in any way. These people seem to prefere to wade knee-deep into heavy combat and clear the field using their weapon on their strength and skill alone. Well, all thoughts are welcome! Fire away!(Bad pun, I know. :) Eric Lichtenstein el001c@uhura.cc.rochester.edu People in stone houses shouldn't throw glass. Another dumb .sig brought to you by me.