Return-path: Return-path: argtemp@pobox Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HUGH623SLC8WX1H3@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Thu, 24 Aug 1995 16:12:50 -0400 (EDT) Received: from noc4.dccs.upenn.edu by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HUGFPKNSLQ91W0AR@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Thu, 24 Aug 1995 15:30:27 -0400 (EDT) Received: from POBOX.UPENN.EDU by noc4.dccs.upenn.edu id AA24309; Thu, 24 Aug 1995 15:29:43 -0400 Received: from [130.91.84.102] by pobox.upenn.edu id PAA31716; Thu, 24 Aug 1995 15:29:36 -0400 Date: Thu, 24 Aug 1995 15:29:36 -0400 From: argtemp@pobox.upenn.edu Subject: Steam engine stats To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Posted-Date: Thu, 24 Aug 1995 15:29:36 -0400 Ok folks! I finally got some stats out of my GM! Here are the basic stats for the steam train we had the gun fight on. (also some explanations for the non-tech oriented) Vehicle type: Camelback Heavy Freight Steam Locomotive -basically, a train with the cab over the middle of the boiler instead of in back, and catwalks running along each side of the boiler, about 1' 1/2" wide. Class: Articulated Triplex (48884T) -The train is articulated in the middle to allow it to take sharper turns, and the numbers indicate the number of wheels and driver wheels, with the last 4 drivers under the fuel tender. Scale: Walker Hull: 3d Walker scale for the mechanical parts 4d Character scale for the cab, coaches, etc. Skills: Steam locomotive driving and repair 2 people minimum needed to run it - engineer and fireman 4 people is better Maneuverability: 0 Weight: 794 Metric Tons Length: 47 Meters Max Speed: fully loaded - 140kph engine only - 200kph Weight Hauling Capacity: 10,000tons Other info: -For ramming through barricades, etc, use the vehicle combat specs (2nd Ed.?) -If driver wheels destroyed, train will de-rail - treat it like a Walker gone out of control -If boiler is breached - treat it like a grenade detonation, with 5d walker scale damage for the first 30 meters out, and decrease 1d for every 30-50 meters after that. (Real engines have blown pieces of steel miles away!) Well, there you have it. I'll put up info on the world itself later. If you want more specific info on the trains, info on any specific type of train, diagrams, pictures, etc., Scott said he'd be happy to work them up for you. Just drop me a line at Let me know what you think! Angie