Return-path: Received: from BERYLLIUM.CLUB.CC.CMU.EDU (BERYLLIUM.CLUB.CC.CMU.EDU) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01IS8KIGSLC890MT2A@DRYCAS.CLUB.CC.CMU.EDU> for JAE@DRYCAS.CLUB.CC.CMU.EDU; Sun, 11 Jan 1998 04:30:18 -0400 (EDT) Received: from listmail.aol.com (listmail.aol.com [152.163.200.33]) by beryllium.club.cc.cmu.edu (8.8.5/8.8.5) with ESMTP id EAA09861 for ; Sun, 11 Jan 1998 04:31:27 -0500 (EST) Received: from LISTSERV.AOL.COM by listmail.aol.com (LSMTP for Windows NT v1.0a) with SMTP id C55DCF60 ; Sun, 11 Jan 1998 04:24:13 -0500 Received: from LISTSERV.AOL.COM by LISTSERV.AOL.COM (LISTSERV-TCP/IP release 1.8c) with spool id 825271 for SW-RPG@LISTSERV.AOL.COM; Sun, 11 Jan 1998 04:20:34 -0500 Received: from r2.boston.juno.com (r2.boston.JUNO.com [207.205.100.72]) by listserv.aol.com (8.8.5/8.8.5/AOL-3.0.0) with ESMTP id EAA24781 for ; Sun, 11 Jan 1998 04:16:01 -0500 (EST) Received: from m10.boston.juno.com (m10.boston.juno.com [205.231.101.195]) by r2.boston.juno.com (8.8.6.Beta0/8.8.6.Beta0/2.0.kim) with ESMTP id VAAAA29997 for ; Sat, 10 Jan 1998 21:17:00 -0500 (EST) Received: (from armagebedar@juno.com) by m10.boston.juno.com (queuemail) id VsK18438; Sat, 10 Jan 1998 21:12:29 -0500 (EST) Date: Sat, 10 Jan 1998 21:10:05 -0500 From: Armage Bedar Subject: [SW-RPG] STATS: "Revised" Planetary Turbolaser Sender: Star Wars Role Playing Game Discussion Group To: SW-RPG@LISTSERV.AOL.COM Reply-to: Armage Bedar Message-id: <19980110.211105.3582.2.armagebedar@juno.com> X-Mailer: Juno 1.49 Content-transfer-encoding: 7BIT X-Juno-Line-Breaks: 0-15,17,20-26 Planetary Turbolaser Model: KDY w-165 Planetary Turbolaser Type: Planetary turbolaser Scale: Capital Skill: CS gunnery Gunners: 17 Troops: 28 Techs: 43 Cost: 10,350,400 (new); 7,640,000 (used) Availability: 2, R, X Fire Rate: * Range: 1-4/16/35km Fire Control: 4D Body Strength: 7D Shields: 5D Damage: * Game Notes: These weapons are part of a planetary defense network consisting of 10-500 turbolasers. *: The fire rate starts out at 1/2 with damage at 8D. It can increase by 2D per round spent charging up up to the maximum damage of 13D+2, so the fire rate would be 1/5 at maximum power. The STATS Man, CEO Armage Bedar, IMS Trilead Chair, Asst. R&D Specialist armagebedar@juno.com (text only) http://holonet.home.ml.org "Never look back - you might just get run over." - Dr. Ronald Manfield