Return-path: Received: from BERYLLIUM.CLUB.CC.CMU.EDU (BERYLLIUM.CLUB.CC.CMU.EDU) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01IT6RK7717MHSIYSL@DRYCAS.CLUB.CC.CMU.EDU> for JAE@DRYCAS.CLUB.CC.CMU.EDU; Wed, 04 Feb 1998 15:59:26 -0400 (EDT) Received: from listmail.aol.com (listmail.aol.com [152.163.200.33]) by beryllium.club.cc.cmu.edu (8.8.5/8.8.5) with ESMTP id PAA22893 for ; Wed, 04 Feb 1998 15:59:25 -0500 (EST) Received: from LISTSERV.AOL.COM by listmail.aol.com (LSMTP for Windows NT v1.0a) with SMTP id B6E53280 ; Wed, 04 Feb 1998 15:51:11 -0500 Received: from LISTSERV.AOL.COM by LISTSERV.AOL.COM (LISTSERV-TCP/IP release 1.8c) with spool id 2604613 for SW-RPG@LISTSERV.AOL.COM; Wed, 04 Feb 1998 15:47:32 -0500 Received: from imo30.mail.aol.com (imo30.mail.aol.com [172.31.106.96]) by listserv.aol.com (8.8.5/8.8.5/AOL-3.0.0) with ESMTP id PAA01211 for ; Wed, 04 Feb 1998 15:47:29 -0500 (EST) Received: from HYDRA13@aol.com by imo30.mx.aol.com (IMOv12/Dec1997) id FKCGa08035 for ; Wed, 04 Feb 1998 15:44:11 -0500 (EST) Date: Wed, 04 Feb 1998 15:44:11 -0500 (EST) From: Michael A Cariglia Subject: [SW-RPG] STATS: New Weapon Sender: Star Wars Role Playing Game Discussion Group To: SW-RPG@LISTSERV.AOL.COM Reply-to: HYDRA13@AOL.COM Message-id: <7481783d.34d8d31d@aol.com> MIME-version: 1.0 X-Mailer: AOL 3.0 16-bit for Windows sub 85 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit This is a new weapon one of my characters is making please let me know if its too powerful: Vibrospike Model: Vibrospike Type: Personal Combat Vibrospike Skill: Melee Combat: (S)Vibrospike Availability:??? Difficulty: Very Difficult (Mainly the ability to keep the spike in front) Damage: STR+5D (-4D if a part of the body with armor >+1 physical is hit) Game Notes: If a part of the body with armor >+1 physical roll the spike's 1D body versus the armor's D to resist physical damage. If beaten the spike is broken the target suffers no damage the spike is broken (needs a very difficult weapons repair roll to fix) and the spikes wielder suffer 2D damage to the hands. The spike looks something like this ___ |___> | | | | | Again please let me know what you think Michael C