Return-path: Received: from BERYLLIUM.CLUB.CC.CMU.EDU (BERYLLIUM.CLUB.CC.CMU.EDU) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01ISIVYSM8PI90MT2A@DRYCAS.CLUB.CC.CMU.EDU> for JAE@DRYCAS.CLUB.CC.CMU.EDU; Sun, 18 Jan 1998 13:46:45 -0400 (EDT) Received: from listmail.aol.com (listmail.aol.com [152.163.200.33]) by beryllium.club.cc.cmu.edu (8.8.5/8.8.5) with ESMTP id NAA23580 for ; Sun, 18 Jan 1998 13:48:22 -0500 (EST) Received: from LISTSERV.AOL.COM by listmail.aol.com (LSMTP for Windows NT v1.0a) with SMTP id BE021590 ; Sun, 18 Jan 1998 13:41:13 -0500 Received: from LISTSERV.AOL.COM by LISTSERV.AOL.COM (LISTSERV-TCP/IP release 1.8c) with spool id 1387997 for SW-RPG@LISTSERV.AOL.COM; Sun, 18 Jan 1998 13:37:18 -0500 Received: from your-net.com ([208.23.218.10]) by listserv.aol.com (8.8.5/8.8.5/AOL-3.0.0) with ESMTP id NAA12540 for ; Sun, 18 Jan 1998 13:37:10 -0500 (EST) Received: from PC_rollens.your-net.com ([208.23.218.173]) by your-net.com (8.8.7/8.8.5) with SMTP id NAA14857 for ; Sun, 18 Jan 1998 13:46:31 -0500 Date: Sun, 18 Jan 1998 13:26:07 -0800 (PST) From: Patrick Rollens Subject: [SW-RPG] Beginning Game Idea Sender: Star Wars Role Playing Game Discussion Group To: SW-RPG@LISTSERV.AOL.COM Reply-to: Patrick Rollens Message-id: MIME-version: 1.0 Content-type: text/plain; charset=US-ASCII; X-MAPIextension=".TXT" Content-transfer-encoding: 7bit Priority: Normal This is the first adventure I ever ran with my group. They enjoyed it immensely, and I've always thought of it as a good starting adventure for a new group. Here's a quick explanation: Setting: Crseih Station--that dilapidated space station in The Crystal Star. I extrapolated on the original not-very-in-depth description of the station, saying that it had once been used by the Empire as a processing station for the collection and distribution of charged particles to be used in blaster gas. Now a dinghy resort of sorts exists in the six so-called "domes", that bulge over the surface of the station, each with a different purpose and atmosphere. The domes stretch upward for hundreds of meters and each covers over a square kilometer. Glowbars ring the domes, providing ample illumination. Dome 1 The spaceport dome, where all the ships are moored. Costs 25 credits to land ship, 100 credits to have radiation shielding installed. If no shielding is installed, one onboard system fries every hour ship remains exposed to the harsh radiation coming out of the nearby black hole (if you're lost, read The Crystal Star). Dome 2 Welcome Dome, basically a tourist info center. Maps of the city are 5 credits. Tourists guides are 10 credits. Numerous merchants and vendors litter this area, hawking their wares. There are several ship parts stores, weapons stores, and clothing/armor stores. Dome 3 The cantina dome. A place to get drinks and food. The lighting is dysfunctional in this dome, only four of the ten glowpanels in the ceiling are working. Search rolls are -1D. Several gambling dens located here. If your PCs are looking for trouble, this is a good place to find some. Dome 4 The lodging dome. Hotels and apartments located here. Average lodging for the night is 30 credits a room per night. Dome 5 The nature dome. A big greenhouse with several shallow pools, a fountain, and an artificial mountain. Certain alien species prefer to live here than in Dome 4. Dome 6 The Underworld dome (or "profitable business dome", as the tourist guide calls it). Populated by small-time crime lords and petty criminals. This is where my group spent the most time by far. Crseih Station has a police force that is in force in all the domes except Dome 6. The criminals bribe the police and the government to leave them alone. Crseih Station policeman: All stats 2D except blaster 4D, blaster: riot gun 5D+2, dodge 2D+2, law enforcement 3D, streetwise 2D+2, Mechanical 3D, brawling 3D+1, Move: 10, equipped with blaster pistol (4D), riot gun (8D), comlink, blast helmet (+1D physical [head], +1 energy [head]). The prominent crime lord on Crseih Station is a short fat man named Insijil Laroc, or "Sij" for short. Sij's thugs, all stats 2D except: blaster 4D, melee combat 3D+2, intimidation 2D+2, dodge 2D+1, Strength 3D, brawling 4D, Move: 10, equipped with knife (STR+1D) and blaster pistol (4D). Encounter: Escaped Wampa A roar suddenly comes from across the dome. You look over and take in an incredible sight: a massive wampa ice creature, three meters tall, is tearing its way out of a steel cage. Fragments of the cage fly everywhere as it frees itself. As you watch, it grabs the helpless keeper and, with one deft movement, rips out his throat. Blood fountains up and coats the wampa, giving its fur a pinkish tint. It rears back and charges toward the Crseih policemen who are approaching cautiously. They panic, but the wampa slaughters them as well. It scans the dome, surrounded by several mangled corpses, searching for its next victim. The crowd panics and a mob of people rush for the door. This serves only to agitate the wampa more, and it roars again in confusion. A wampa ice creature, part of a traveling zoo/carnival, escapes in whatever dome the characters are in. It slaughters the policemen and several civilians. If the characters take it down, they receive a reward of 1000 credits from the Station, and a bounty from the zoo owner. Encounter6: Gambling The man looks invitingly up from his small table in the dark cantina. He is an elderly man, perhaps sixty years old, small and kindly. His clothes are flawless, pressed and in with galactic style. A small horseshoe-shaped table surrounds him. He shuffles a deck of strange cards. "Sit down, gentlemen, and try a hand at this game. It is called Emperor's Gamble. The object is to deplete your hand of all cards except for the Emperor card." He holds up a black-bordered card bearing Palpatine's image. "These are the rules," he says, and proceeds to explain them to you. "Each round everyone doubles the pot, minimum bet is 50 credits. Are you game?" The old man is actually Slick Cheezh, the infamous con artist in disguise. My group really liked him, although he took most of their money. Slick made several appearances in subsequent adventures. Slick Cheezh: All stats 2D except blaster 4D, dodge 3D+1, Perception 4D, Con 5D, Persuasion 5D+2, Gambling 7D, Character Points: 7, Move: 10, Equipped with: sabacc deck, Emperor's Gamble deck, King-ring deck, modified hold-out blaster (3D+2), flashy clothes. Encounter: Pirate Raid The cruiser is closing fast. It is obviously a stock corvette with more than a few modifications. As the gap between you and the cruiser narrows, it opens fire with its turbolasers, sending out sparkling green spears of destruction towards your freighter. OR As you are gazing out of the dome, three green flashes of light appear, one after the other, spattering on the dome. The other occupants pause and look upwards, not outwardly alarmed. Another turbolaser blast hits the dome, causing a minor crack in the surface. A pirate corvette appears, rounding the station and firing with its turbolasers. The station's three Z-95 Headhunters are hopelessly annihilated. The corvette docks with the station, sending a deep clang resonating through the station. Several minutes later, a trio of hard-faced, weaponed-up men appear at the entrance to the dome. At the sight of them, all hell breaks loose. Everyone in the dome panics, rushing for the exit. This excites the pirates more, and they open fire with their blaster rifles, murdering a few civilians before the crowd quiets down. Wordlessly they set about taking all valuables from the stunned occupants. They work their way nearer to you, and still no one seems to do anything about it. A pirate cruiser (stock corvette) either attacks the characters in space or raids the station, looting and pillaging. Average pirate: All stats 2D except blaster 4D, blaster: blaster rifle 5D dodge 3D+1, intimidation 2D+2, planetary systems 3D+2, Mechanical 4D, space transports 4D+1, starship gunnery 4D+1, con 3D, brawling 3D+2, equipped with blaster rifle (5D), grenade (8D), body armor (+2 physical [everywhere]) Encounter: The Bargain Ship Character Name: Agorias Thek Type: Shrewd Businessman/Transport Owner Gender/Species: Male Twi'lek Age: 38 Height: 6ft Weight: 170 lbs. Physical Description: An average looking Twil'lek, he has slightly faded skin, giving him a pale green look. His head-tails are adorned with several tattoos. He wears long, heavy, dark robes. DEX: 2D PER: 4D blaster 4D+1 bargain 5D dodge 3D con 5D gambling 4D+1 persuasion 4D+2 KNO: 4D STR: 2D business 6D cultures 4D+1 streetwise 4D+2 languages 4D+2 planetary systems 4D+2 value 4D+2 MECH: 3D TECH: 3D communications 4D space transports 4D+1 Equipment: DL-18 Blaster Pistol (4D), Twi'lek dress robes, datapad, 1 Gallofree Yards Medium Transport*, 2 YT-1300 freighters*, 3 Stock Ghtroc Freighters*, (Some crappy Ghtroc to sell the PCs.) 4,500 credits (on hand) * ships are from his transport company Move: 10 Character Points: 10 Force Sensitive? N Force Points: 1 This is the ship that Thek sold my group. They paid him 2,000 credits and promised to pay the other 18,000 at a later date. Stinking Beetle Craft: Ghtroc Industries class 720 freighter Type: Modified Ghtroc Freighter Scale: Starfighter Length: 35 meters Skill: Space transports: Ghtroc Crew: 1; gunners: 2 Crew Skill: Varies Passengers: 9 Cargo Capacity: 130 metric tons Consumables: 2 months Cost: 20,000 Hyperdrive Multiplier: x2 Hyperdrive Backup: x15 Nav Computer: Yes Maneuverability: 1D Space: 4 Atmosphere: 260; 750 kmh Hull: 4D Shields: 1D Sensors: Passive: 15/0D Scan: 30/1D Search: 50/3D Focus: 2/4D Weapons 1 Double Laser Cannon Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 1D+2 Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 4D 1 Quad Laser Cannon Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-4/13/26 Atmosphere Range: 100-400/1.4/2.7 Damage: 5D+2 Basically Thek will accept whatever the characters offer since he is in a hurry to get rid of the ship. However, the Beetle is anything but stock. It has more than a few surprises on board When they pay (in cash) he gives them whatever change they need as well as the access codes for the ship. Weird Stuff on Beetle: One case of thermal detonators (10 to a case). Three revolutionary starfighter-scale power converters (stolen from Empire). Double laser cannons blow up on a wild die of 1 once fired more than twice in a battle, causing 3D damage to ship and 3D damage to gunner. Whenever the shields are powered up, the autochef starts spraying the kitchen with creamed Habarian root. The point is simply to have a good time on the Station. Lots of plot elements but nothing critical or life threatening. Like I said, it was an enjoyable experience for all of us. Enjoy! Patrick