Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I1EZSWDKU88X0V8Q@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Tue, 20 Feb 1996 00:03:42 -0400 (EDT) Received: from desiree.teleport.com by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I1EZRZ4LUA04ZSRP@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Tue, 20 Feb 1996 00:02:40 -0400 (EDT) Received: from [206.163.122.29] (ip-pdx09-29.teleport.com [206.163.122.29]) by desiree.teleport.com (8.6.12/8.6.9) with SMTP id VAA15800 for ; Mon, 19 Feb 1996 21:02:39 -0800 Date: Mon, 19 Feb 1996 21:03:04 -0800 From: jwright@teleport.com (Jeff Wright) Subject: Adventure: Hell World X-Sender: jwright@mail.teleport.com To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT ADVENTURE: HELL WORLD The adventure begins with the Character's standing in a breifing room aboard the New Republic Flagship "Defiance." General Crix Madine begins the breifing, "Gentlebeings, time is short so I will cut to the point of this briefing. Your mission is to travel to the Planet Chelestra. Chelestra has been out of contact with the known universe for quite sometime. The last information we have mentions it as an Imperial Research Station. Since the fall of the Empire Chelestra has been cut off from the Empire. Are information network with in the reminants of the Empire has recently stumbled across information regarding what Chelestra was working on. We have reason to believe the Chelestra was researching Genetic Weapons. All attempts to find out the results of these weapons or if they were even successful in anything have been twarted. It is known that Grand Inquisitor Trake is preparing a mission to attempt to figure out the reason for Chelestra's silence. We want you to get there first. Attempt to bring back any information you can as regards to their research and if possible find ways to nullify what they have done. You are to use whatever means neccessary to destroy all copies of their research then return back to the Defiance to report." General Madine presses a button on his podium and their is a slight wrrr then the Planet Chelestra appears before the Characters. Madine speaks "As you can Chelestra has a standard Type I atmosphere, Moderate weather, and a somewhat cool environmant, you may want to pack some of your heavier clothing for the trip," Madine smiles, "as far as our last information can tell us Chelestra was being Governed by an Imperial Governor by the name of Mosh Barris, are files tell us he is a cautious man often more concerned with the welfare of his troops than with results. This is all the information we have at this time good luck." Chelestra Planet Type: Terrestrial Planet Function: Research Temperature: Cool Atmosphere: Type I (Breathable) Hypdrosphere: Moderate Terrain: Urban Gravity: Standard Length of Day: 15 Length of Year: 315 days Population: 40,000 Government: Imperial Governor Starport: Limited Services Tech Level: Information Major Imports: None Major Exports: Genetic Weapons After the character's leave the briefing room allow them one hour to gather needed supplies and last minute repairs to the ship before leaving. Hyperspace Travel to the planet from the "Defiance" will take 20 hours at x1 hyperdrive. At the same time which the PC's are leaving roll 2D and times it by 5. This is how many hours they have before the Grand Inquisitor Trake's forces show up to begin investigating the planet. Upon exit from Hyperspace: A Bright blue world dominates the forward view screen. Shortly there after arriving the comm unit well emit a disaster beacon signal. This signal can not be ignored and will immediatly be relayed to the players do to safety restrictions. "Warning: All approaching craft, Be advised Chelestra is currently a disaster world. We have had a bio-hazard and it ......" sounds of something seeming to attack the controller. Then silence. The message repeats every 30 seconds. Comm system can be reprogrammed to ignore with a difficult communications roll. With a easy sensors roll the PC's will be able to determine that there only remains approx. 2,000 or so of the original 40,000+ Population. With a moderate sensors roll the PC's will be able to find the Location of the Landing Field With a difficult sensors roll the PC's will be able to determine the location of a large complex approx. 5 miles south of the landing field which is the Research Station. After a few moments the characters ship lands at the Landing Field without incident. Upon landing the character's will notice that much of the landing field is in ruins. There is no signs of life around. They may also notice that the control tower still stands and may decide to attempt to accertain what exactly happened to the controller who's voice they heard on the message. The Control Tower As the character's enter the control tower they will notice a disarray of equipment strewn all about. In the air they will smell the burnt oder of a barbeque where the hamburgers were left on the grill a bit to long and burned up. They will also notice many dead bodies on the floor upon inspection of the bodies they will notice that they actually appear to be chard as if the people where actually fried to a crisp. If a character is force sensitive they will be getting a very dark feeling from the room. On the speaker they will hear the message being repeated which they heard when they first exited hyperspace. With a easy communications roll this message can be turned off. With a moderate communications roll they can change the message. After leaving the control tower the next probable destination for the PC's will be to travel thru town and attempt to investigate the research station. As the characters travel thru town use the following encounter table to see if they are discovered roll 2D add +1 for every half hour or every encounter which the PC's have 1-4 nothing happens 5-6 1D Searcher shows up 7-8 2D Searcher shows up 9-10 3D Searcher shows up 11-12 2D Searcher and 1D Vengearms It well take approx. 2 hours to arrive at the research station IF they make it :) Make sure and keep track of how long until Trake's forces arrive. If you want you can preroll since even the Imperial's will need to travel thru the same encounter table have it take approx. 2.5 hours after the imperials arrival to have them arrive at the Research Station. Have the imperials show up in a middle of battle. This well give them a chance to fight a common foe and form and alliance. Or you can always wait tell Impies to the Rescue to have them show up. The Research Station Upon arrival at the Research station the characters will find a large domed structure. The lay out is made up of a series of rings one level high. First ring has several administrative offices and some dormitories. Second Ring more dormitories, Third ring light research, fourth ring restricted area and main research area. In the center area is where the research subjects are kept. The main computer system is down for the station as well as most of the power. Bio-security has been activated so it well be neccessary for the PC's to use a moderate Security roll to bypass the security for the blast doors for each ring. The doors have a 6D speeder scale str. It well be noted that whatever the security system was trying to keep in wasn't successful. The PC's will find charred bodies everywhere and continue to smell the sickly smell of burnt flesh. Use the below encounter table for every 15 minutes which they are in the research facility. roll 2D add +1 for every half hour or every encounter which the PC's have 2-3 nothing happens 4-6 2D Searcher shows up 7-8 3D Searcher shows up 9-10 3D Searcher shows and 1D Vengearms show up 11-12 4D Searcher and 2D Vengearms show up In the fifth ring with a moderate search roll the characters will be able to find Dr. Parker's office. Dr. Parker was the Main Research head and responsible for the research. The office will be deserted but with another moderate search roll the PC's will be able to locate the back-up files pretaining to the research which Dr. Parker conducted. There is a portable computer terminal here and it has power. It only has about 5 minutes of power left. But the characters will be able to with an easy security roll call up a low level file. On the screen Dr. Parker's image appears "To who ever find's this file, you are very brave but very foolish, by this time I will have completed the experiment which will allow me supreme power in this universe. I will have created the supreme warriors and myself will have powers far beyond that of ordinary mortals." With cackling laughter the Dr.'s image disappears in it's place 10 second countdown begins upon completion of the countdown the computer and all of it's files will be destroyed causing a 2D char. scale explosion. With a Heroic security roll or Heroic demolitions the destruct program can be defeated. But the memory will still have been wiped by the program. Suprise, Suprise Unknown to the characters there was another program embeded but this one was set-off upon start up of the computer. It alerted Dr. Park to the intrusion and he and his forces began to move towards his office to find confront and destroy the PC's. No sooner do the PC's leave the office when they begin to see dark shapes falling from the ceiling they will soon find that they are trapped. They will hear a voice somewhat similar to the one they recently heard on the computer recording, "Well my darlings, it would appear that we will feed well tonight." To the left they will see Dr. Park or at least what appears to be Dr. Park he is holding a orange lightsaber and seems to be wielding it with ease for Dr. Park use stats for Crown Entity giving him force skills at 13D due to how much of the population he has consummed. Beside Dr. Park is 2D Vengearms and 3D Searchers. To the right which leads deeper into the complex there is 3D Vengearms and 4D searchers. Impies to the rescue If the Imperials haven't caught up to the characters now is the time for them to show up. The original starting out force was Dark Side Master Strahn, Trake's Right Hand Man Darrian Schedick and a force of 24 Imperial Storm Commandos. The imperials will attempt to help the PC's to destroy Dr. Park's forces, Strahn upon noticing Park though will attempt to try and lure him into help Trake rule the galaxy. After several rounds of Park force lightning Strahn he will begin to put all of his power into destroying Park the battle will truely be joined then. End of battle After hopefully defeating Park or perhaps being able to free themselves from his clutches the character should be able to make it back to their ship safely. Strahn will leave the characters alone and walk away. Saying something to the effect that he believes they have both had enough fighting for the day. Him and his troops will then leave. The characters are able then able to leave the planet and report back to the "Defiance" Reward: 10 character points plus possibly more for inventive thinking or heroic actions. Thanks, jwright@teleport.com "You can't win,...If you strike me down, I shall become more powerful than you can possibly imagine."