Date: Thu, 27 Apr 1995 01:29:22 -0400 (EDT) From: "M.P. Soulier" Subject: armour dex penalties Well, I finally wrote these up. I've mentioned this in the past, and I finally found a satisfactory answer a while back. This is primarily based on the fact that I hate the idea of, "ohh, my armour's heavy and I can't shoot straight!". (Dark Side sarcasm skill) Armour Dexterity Penalties The armour dexterity penalty is subtracted from the following dexterity skills: -brawling parry -dodge -lightsaber -melee combat -melee parry -pick pocket -running and any other skills requiring freedom of movement that are made up later. In addition to this penalty, armour dexterity penalties have the follwing effects for every full -1D of penalty: -1 level of haste (if using haste rules) -1D on initiative rolls (if using such a rule) -1 subtracted from the character's Move score The GM might also want to subtract the penalty from appropriate skills in certain situations, like attempting to sneak past characters while in possibly noisy, clanking armour. I really like the -1 haste part, because it gives STs the option of firing later and keeping their skill where it is, or firing at the same time as usual, but with the original -1D on skill. Well, that's it. What do you think? Mike