Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HUJJG9R3G08WXCYD@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sat, 26 Aug 1995 20:49:29 -0400 (EDT) Received: from big.fishnet.net by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HUJJG5R9ZE8WX40O@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sat, 26 Aug 1995 20:49:19 -0400 (EDT) Received: from port01.fishnet.net (port01.fishnet.net [205.216.133.201]) by big.fishnet.net (8.6.12/8.6.9) with SMTP id RAA20705 for ; Sat, 26 Aug 1995 17:50:54 +0000 (GMT) Date: Sat, 26 Aug 1995 17:50:43 -0700 From: Graham Hughes Subject: Re: bowcasters X-Sender: graham@fishnet.net To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <199508261750.RAA20705@big.fishnet.net> MIME-version: 1.0 X-Mailer: Windows Eudora Light Version 1.5.2b1 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT At 07:06 AM 8/26/95 +0500, you wrote: >Watch me and Graham and see what we come up with... Heh. Well, here goes... Bowcaster Construction System - version 1.0 The combat value of a bowcaster is determined mainly from three unrelated (i.e. meaning they have no particular effect on each other; mathematical sense) factors; the blaster bolt that encompasses the quarrel, the quarrel and delivery system, and the explosive nature of the quarrel. Most "standard" bowcasters have roughly the same blaster cartridge as a normal blaster pistol, i.e. 4D. Some have been refitted for something more on the range of a rifle (5D), and there are unconfirmed reportings of rare bowcasters carrying a pared-down light repeater cartridge (6D). It is believed that the frame of the bowcaster is insufficiently strong to support more power than a light repeater. Also, most "standard" bowcasters carry a powered quarrel delivery system, more along the lines of a crossbow (thus the name). For a standard quarrel (trivial to find and make) and with a standard powered delivery system, the damage resulting is comparable to a slugthrower (3D). The delivery system can be improved slightly, but it is difficult and exacting work, as one foul-up can cause the entire bowcaster to self-destruct from the strain. Before the advent of explosives, special armor piercing quarrels did exist, which can increase the damage as much as +2 pips. These are very rare in modern times, however, due to the superior damage of the exploding quarrels. While most quarrels are fitted with a relatively primitive bladed warhead, quarrels fitted with essentially microgrenades are relatively uncommon, but not quite rare. (Damage 4D/3D/2D, Radius 0-2/4/6) Some quarrels are fitted with larger quantities of detonite, with a blast comparable to a fragmentation grenade (Damage 5D/4D/3D/2D, Radius 0-2/4/6/10). Finally, some rare quarrels are fitted with shaped explosives, causing extreme damage to the target hit, but with practically no blast radius (Damage 6D). It is believed that mounting an explosive comparable to a thermal detonator would be possible, but extremely dangerous as it is doubtful that the explosive would survive the firing process. For the most part, the explosive and impact damages are mutually exclusive; the explosives are generally fitted with contact detonators, and so there isn't anything left to impact. However, a quarrel can be fitted with a time-delay fuse, to ensure that both types of damage do occur. Approximately 30% of these are duds, because either the time-delay fuse did not set off properly, or the impact failed to trigger it, or the delicate machinery of the time-delay was damaged during the firing process, etc. This is to be compared with a nearly perfect detonation ratio for standard explosives. This modification is a Moderate Bowcaster Repair roll, and can be performed while the quarrel is cocked and in the bowcaster, although there is a possibility that the bowcaster will accidentally fire. (Wild die complication; this is mainly for use in desparate situations, like when the bad guy is standing over you and is about to chop you in half, and you need all the damage you can get) Skills described: Bowcaster Repair -- Tech Time Taken: In general, 15 mintues, then one hour, then two hours. May change due to circumstances. Uses standard repair difficulty rolls. Modification: For blaster cartridge, use blaster repair table. (Note: because of integration with the bowcaster, normal blaster repair rolls cannot be used to modify the cartridge). For delivery system... Increase Difficulty Cost +1 Moderate 30 % of original cost +2 Very Difficult 50 % of original cost If modification roll fails by more than five points, on a wild die complication the weapon may shatter due to strain (totally destroyed; GM's decision whether or not to do this) Well, what do you think? Graham Graham Hughes finger for PGP public key, RSA for perl.