Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HYHUQ6Z9J48WWB41@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Wed, 06 Dec 1995 17:44:56 -0400 (EDT) Received: from elwha.evergreen.edu by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HYHUN4LRJ8HXJ3WJ@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Wed, 06 Dec 1995 17:42:04 -0400 (EDT) Received: by elwha.evergreen.edu; (5.65/1.1.8.2/16Jan95-8.2MPM) id AA24994; Wed, 06 Dec 1995 14:41:54 -0800 Date: Wed, 06 Dec 1995 14:41:53 -0800 (PST) From: Tony Case Subject: Re: Hacker and Cyberspace In-reply-to: <199512061520.AA01132@augustea.it> To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT Kryd/Rebellion Neural Computer Interface About Cyberspace: Computer interface is widely spread across the galaxy, if not widely accepted. Any good cyborg will be able to access a computer to some extent, such as the Sorosuub Motion Interface Package. However the Kryd Neural Computer Interface system is a step beyond anything Sorosuub has ever developed, allowing the users to directly manipulate the computer as if through a keyboard or mouse. Users, called Netrunners, interface with the computer in Cyberspace. Since few human brains can understand the direct flow of data from the computer, Cyberspace presents the data in a way that's user friendly and almost pleasing, in the form of familiar surroundings. Various Cyberspace programs, called Sims, could be used for psychological evaluations, training programs, mental therapy, relaxation, or actual computer programming. The actual applications have not yet EVEN begun to be explored. There is a dark side, however. Rouge Sims could easily exist much as computer viruses have plagued normal computers for decades. Programmers speculate that a Rouge Sim is a AI software that accesses Cyberspace much like a droid might, except without the bulky body that goes with it. Removing Rouge Sims might be as easy as rebooting the computer or as difficult as removing all the chips by hand, physically throwing them as far away as you can, and rebuilding the Deck from scratch. Using Cyberspace: The Netrunner's physical appearance in Cyberspace is entirely dependent on the users perception of himself. This can range from the truly bizarre (like a pink and yellow tu-tu and 20 gallon cowboy hat) to the almost understandable. (Someone at knee level height with the nickname "little"). AI computers have a much easier time changing form at will. It is possible to alter this appearance. The difficulty depends on how strong the mental image is. The down side is that maintaining the form requires constant concentration, subtracting one die from all the other rolls. Its usually not worth the bother. The Netrunner's abilities remain unchanged from realspace world, even perceived abilities. If the Netrunner sees himself as a big, husky musclebuilder, but is a wimp in realspace, he still has a 98 pound weakling's strength. The ability to manipulate the interface's environment depends on the netrunner's willpower skill, augmented by the Computer Programming skill. For every five dice of Computer Programming the Net Runner has, it adds a dice to willpower. This represents the subconscious effect the skill has on the mind. Generally the Netrunner is arrives without possessions. This changes as the user accesses the computer in different ways. eliminating a virus might mean tracking a large bug through a forest with a bantha gun and killing it. The shotgun represents the virus killer program. Interacting with the residents of cyberspace simulates the actual accessing of the computer. Generally the more outrageous the request, the less likely the netrunner is likely to get it. A Horde of womprats might be easy enough to summon up in a Sim of Beggars canyon, but tougher than hell on a Sim of a Star Destroyer's bridge. Sample Difficulties Star Destroyer Beggars Canyon Skyhopper 20 5 Hydrospanner 12 10 Mechanic/Tech 10 10 Darth Vader 5 25 Blaster Pistol 19 14 Womprat 30 3 When two netrunners wish to manipulate Cyberspace, its a simple Willpower vs. Willpower roll. However due to the machine construction of their brains, AI's and Rouge Sims have a +5 or greater to their rolls. The passage of time inside the Sim is MUCH faster than realspace. This is by no means accurate, but consider a day in Cyberspace to be a minute in realspace. This is effected by number of users jacked in, speed on the computer, numbers of programs in use, etc. Should the netrunner be killed in the Sim, the program will usually dump the user to a waiting area in RAM and reboot. This is not 100 percent accurate, and some cardiac failure has occurred in cyberspace when the program crashes. Should this happen, usually the mind will crumple like a tin can long before the body dies. Should the program crash, then the systems failure (guru meditation #3246648) will take all the netrunners with it. The netrunners have one chance at exiting the program properly. A difficult willpower roll should exit correctly. The Interface: Netrunners interface with Cyberspace in two way generally- through a direct fiber-optic neural jack implanted into the body, or through a wire mesh crown like device nicknamed the Beginner's Terminal. Interfacing this way is more dangerous, but allows access without muss or fuss- no messy jack holes to drill into your spine. If the user is abruptly unjacked from the deck without properly exiting from cyberspace, the following will happen- A: The Computer will completely shut down and lock up until an expensive and time consuming overhaul is done. B: The Deck Operator will be terminated from his job. C: The Netrunner will be turned into a artichoke rutabaga. This is not a good thing. It is highly recommended that the system is monitored from realspace by either a live being or a AI computer. The optimal set up is a live monitor in Realspace in communication with an AI in Cyberspace.