Return-path: Received: from BERYLLIUM.CLUB.CC.CMU.EDU (BERYLLIUM.CLUB.CC.CMU.EDU) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01IT2UMCPYRW91VR8F@DRYCAS.CLUB.CC.CMU.EDU> for JAE@DRYCAS.CLUB.CC.CMU.EDU; Sun, 01 Feb 1998 20:43:32 -0400 (EDT) Received: from listmail.aol.com (listmail.aol.com [152.163.200.33]) by beryllium.club.cc.cmu.edu (8.8.5/8.8.5) with ESMTP id UAA04504 for ; Sun, 01 Feb 1998 20:43:18 -0500 (EST) Received: from LISTSERV.AOL.COM by listmail.aol.com (LSMTP for Windows NT v1.0a) with SMTP id EAAB5CB0 ; Sun, 01 Feb 1998 20:35:21 -0500 Received: from LISTSERV.AOL.COM by LISTSERV.AOL.COM (LISTSERV-TCP/IP release 1.8c) with spool id 2378886 for SW-RPG@LISTSERV.AOL.COM; Sun, 01 Feb 1998 20:31:40 -0500 Received: from your-net.com (your-net.com [208.23.218.10]) by listserv.aol.com (8.8.5/8.8.5/AOL-3.0.0) with ESMTP id UAA27448 for ; Sun, 01 Feb 1998 20:31:31 -0500 (EST) Received: from PC_rollens.your-net.com (pm2P94.your-net.com [208.23.218.94]) by your-net.com (8.8.7/8.8.5) with SMTP id UAA01403 for ; Sun, 01 Feb 1998 20:42:03 -0500 Date: Sun, 01 Feb 1998 20:22:01 -0800 (PST) From: Patrick Rollens Subject: Re: [SW-RPG] QUESTION: Getting Drunk In-reply-to: <199802020116.UAA10193@alpha.vaxxine.com> Sender: Star Wars Role Playing Game Discussion Group To: SW-RPG@LISTSERV.AOL.COM Reply-to: Patrick Rollens Message-id: MIME-version: 1.0 Content-type: text/plain; charset=US-ASCII; X-MAPIextension=".TXT" Content-transfer-encoding: 7bit Priority: Normal References: Conversation <199802020116.UAA10193@alpha.vaxxine.com> with last message <199802020116.UAA10193@alpha.vaxxine.com> Yes, here are the rules for getting drunk, some drinks w/ damage codes. These are homebrew (not mine), and I can't take credit for them. Enjoy! Drinking Rules Smugglers, pirates and Players love to party like it's 2199. These rules give you a guideline on how the handle the mechanics of such a binge. Following the damage table below, roll the Stamina or the Hold Liquor specialization, and compare it to the damage code of the alcohol consumed. Apply the indicated result and away you go! The damage the drink inflicts is the proof of the alcohol- IE: Everclear does more damage than Zima. Also, all drinks are cumulative. Example: after drinking a Flameout (2D+1 damage) a character downs a mug Savareen Brandy (1D damage) so his total cumulative drink damage roll is 3D+1. Drink Damage > Stamina Results 0-5 Buzzed: -1D x30 minutes 6-10 Drunk: -2D+2 x1 hour 11-15 Hammered: -3D+1 x1.5 hours 16-20 Wasted: -3D+2 x3 hours 21-25 Plowed: incapacitated, but may be resuscitated by artificial means. -4D x6 hours 26-30 Passed out: incapacitated, but may be resuscitated. -5D x8 hours 31+ Alcohol Poisoning: +1 Wound level for every 5 points damage roll > stamina roll. After the allotted time has passed, all drinking damage has been healed and dice lost have been recovered (except for alcohol poisoning). However, even though the drunkard has recovered, the character is still -1D from the hangover and morning fuzziness. This last for 1/2 the time it took the character to recover (duration for a hangover from a Wasted level is 1.5 hours, and so on). The dice loss applies to everything- except the Stamina/Hold liquor dice. That remains unaffected during the drinking binge. An example- Sidney and Jared decide to test their manliness in a drinking contest. Jared starts slow with a Cloud City Foo-Foo (+2 damage) and rolls a 18 (with his 6D Stamina)- he's fine, for now. Sid (with an 8D Hold Booze), jumps to the hard stuff right away, downing a pitcher of lum in one shot. The damage is 16, and Sid rolls a 28- he too is fine. Jared, not to be outdone, moves on to the mixed drinks. He gulps down an afterburner for 17 damage (2D+1, a 6 on the wild die and the +2 from the Foo Foo), and gets a 28. Sid, goes for the gusto, and slams a Tatooine Sunrise for 35. and he only gets a 28- The damage exceeded his roll, making him officially drunk. For the next round of drinks, Jared detoxifies the alcohol in his system and watches his drinking buddy. Sid slams a Starshine Suprize for 44 damage. Sid, with a lousy roll gets a 18, a 1 on the wild die, and promptly passes out in his nachos. Some Sample Drinks -Mixed Drinks- -Damage Code- Afterburner 8D/drink Cassandran Choholl 1D+2/drink Cloud City Foo Foo +2/drink Corellian Whiskey 1D+2/drink Elshandru Pica Thundercloud 1D/drink Eth fire water 2D+2/drink Flameout 2D+1/drink Hoojib's Revenge 1D/drink Meltdown 1D+2/drink (a narcotic hallucinogen) Pink Lizard Thunderbolt 1D+1/drink Reactor Core 1D/drink (a narcotic hallucinogen) Renan Irongut +2/sip, 2D/guzzle Revenge of the Jedi 6D/drink StarShine Suprize 3D/drink Savareen Brandy 1D/drink Tatooine Sunburn 5D/drink -Beers and Laugers- -Damage Code- Bidziil 2D/drink Dantic +1/drink, 1D/pitcher Daranu +2/drink FozBeer +1/drink Lum 3D/pitcher Rodian Ale 1D+2/drink Ryll Beer +1/drink Skannbult Likker +1/drink Thuris Stout +2/drink These Damage codes assume peak condition of the drinker under optimal drinking conditions. If the drinker has not had anything to eat all day, add 2D to the overall damage aginst him (Rodian Ale plus Tatooine Sunburn after not eating= 9D+2). rollens@your-net.com