Date: Sun, 30 Oct 1994 16:40:47 +1030 (CST) From: npgrebne@teaching.cs.adelaide.edu.au (Traveller) Subject: RE: Running and chases Mike Soulier gave us a glimpse of the 3rd edition movement rules and I must say I was quite pleased with what I saw. However, being a die-hard Rolemaster addict I had this tremendous urge to create a SWRPG movement chart... So I did! :-) Here it is, what do y'all think? DIFFICULTY ROLL VERY EASY EASY MODERATE =============================================================================== 0-1 Stumble. 25% move. Slip. No move. Can Trip over unseen, May not act again get up next round. imaginary, decomposing, this round. Jawa dung. Take 3D Stun 2-4 50% move. 40% move. Stich. Move at 50% until make Mod. Stamina roll or 5 turns pass. 5-9 100% move. 75% move. 50% move. 10-14 100% move. 100% move. 80% move. 15-19 100% move. 100% move. 100% move. 20-29 110% move. 100% move. 100% move. 30-39 125% move. 110% move. 100% move. 40- 150% move. Incredible! 125% move. 110% move. Poetry in motion!!! Second half: DIFFICULTY ROLL DIFFICULT VERY DIFFICULT HEROIC! =============================================================================== 0-1 Fall flat forward. Nasty fall is wounding Sickening impact leaves Damage 2D. to character's pride & character incapacitated body! 2-4 Breakfall with arm. Character nimbly Mayday! Mayday! Eject! 3D damage to that arm. avoids all perceived Eject!... Too late! dangers. However, one SMASH!!! Damage 7D. is unsighted. CRUNCH! Damage 4D. 5-9 Trip & roll back onto Whoops! Character goes Everything was just feet, facing wrong way flying head over heels fine a minute ago. . Easy Perception to before tumbling to a Where did it all go avoid losing an action stop in 50% move. Take wrong? Damage 5D... next round. 5D Stun Damage. ... to the head! 10-14 50% move. Aaarrgghh!!! Cramp in Brain fully realises one leg reduces move character's perilous to 25% for 5 rounds. situation. Minor heart attack. Stun Damage 7D 15-19 70% move. 30% move. CLICK! Oh, oh, twisted ankle... 20% move for 1 week. 20-29 100% move. 60% move. 40% move. 30-39 100% move. 100% move. 75% move. 40- 100% move. 100% move. 100% move. And there you have it!!! Should be usable with 2nd edition and the 3rd edition rules that were posted. I look forward to your comment. :-) ---===<<>>===---