Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HS5NO4CNE891W30M@DRYCAS.CLUB.CC.CMU.EDU>; Mon, 26 Jun 1995 09:23:04 -0500 (EST) Received: from ruunfs.fys.ruu.nl (131.211.32.68) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HS5NJBP7LS91W32C@DRYCAS.CLUB.CC.CMU.EDU>; Mon, 26 Jun 1995 09:18:23 -0500 (EST) Received: from ruunat.fys.ruu.nl by ruunfs.fys.ruu.nl with SMTP id AA01499 (5.67b+/IDA-1.5 for ); Mon, 26 Jun 1995 15:18:09 +0200 Received: by ruunat.fys.ruu.nl id AA08216 (5.67b/IDA-1.5 for Star Wars Mailing List ) ; Mon, 26 Jun 1995 15:18:08 +0200 Date: Mon, 26 Jun 1995 15:18:07 +0200 (GMT+0200) From: Thijs Krijger Subject: Sensors To: Star Wars Mailing List Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT There's nothing about sensors, alright the price of different systems, but no effect, upgrades, mishaps etc.. So I let my creative mind free and this came out! Greetings from Thijs. If you want to be happy for one day, then get drunk! If you want to be happy for one week, then get married! If you want to be happy for the rest of your life, then don't get out of bed! Sensor Upgrade Rules Replacements Model: SFS 6-d5.2 Multi-range TAG Type: Military sensor Cost: 10,000 Weight: 1 metric tons Availability: X Game Notes: This sensor system is primary used against smug- glers. They are available on the black market (for monstrous costs). Possession is a class one infraction in Imperial space. Passive: 30/1D Scan: 60/2D Search: 90/4D Focus: 4/4D+1 Model: Fabritech ANx-v Sensor Array Type: Military sensor Cost: 7,000 Weight: 0.5 metric tons Availability: 3, F Game Notes: The sensor used in the famous X-wing this sensor is much wanted. It is not illegal, but extremely hard to get since most are in the hands of the Alliance. A permit of 2,500 credits and a clean record is needed to have permission to install this sensor. Passive: 25/0D Scan: 50/1D Search: 75/2D Focus: 3/4D Model: SFS 5-c3.8 Multi-range TAG Type: Military sensor Cost: 5,000 Weight: Negligible Availability: X Game Notes: This sensor is originally designed for TIE-type fighters. They are readily available on the black market or with the Rebel Alliance, for many were taken out of captured or old TIE-fighters. Possession of this sensor is still a class one infraction in Imperial space. Passive: 20/0D Scan: 40/1D Search: 60/2D Focus: 3/3D Model: Kuat Drive Yards' Thia'ki Sensor Array Type: Commercial sensor Cost: 3,000 Weight: Negligible Availability: 2, F Game Notes: A sensor system used in the better ships. It is available on the open market, requiring a 500 credit Imperial permit. Passive: 15/0D Scan: 30/1D Search: 50/3D Focus: 2/4D Model: Corellian "Far Eye" FE-7 Sensor Type: Commercial sensor Cost: 1,000 Weight: Negligible Availability: 2 Game Notes: This is the most used sensor in the galaxy. Stand- ard issue in most light freighter, a +1D is gained to any installation, modifications and normal repairs rolls. Passive: 10/0D Scan: 25/1D Search: 40/2D Focus: 2/3D Sensor Dice/Range Upgrade To increase the range OR sensor dice of a sensor use the table below. Sensor dice make it easier to detect objects, while range is about how far away you can detect objects. Dice increasements are simply added to the old dice and are for all modes. Range increasement is an percentage, the old range is 100%. Round off to a nice number. (e.g. 80 units increased to 110% would be 88, but round it off to 90) Sensor Upgrade Table Sensor Difficulty Cost Mishap Dice/Range Modifier +1 / 110% Very Easy 10% +1 +2 / 125% Easy 15% +1 +1D / 150% Moderate 20% +1 +1D+1/ 175% Difficult 25% +2 +1D+2/ 200% Very Difficult 30% +2 +2D / 250% Heroic 40% +3 For mishaps take the only the highest modification if both range and sensor dice are increased. Greater Sensor Disk Increasement in long-range scanning and more precise informa- tion will be gained. Types varies tremendously. Cost: varies, common: 100 credits per unit increasement. (for focus 1000 credits per unit.) Weight: varies, common: 1 ton per 100 units increasement Terrain Following Sensors Sensors to detect nearby terrain, very handy for in-atmosphere flying, can never be surprised by terrain features and can detect easy hiding places or escape routes. Cost: 500 Sensor Mishap Tables Minor Mishaps Roll Result 1 Power surge wipes out sensors and communication for 1D rounds 2 Search/ Focus mode are stuck and can't be moved for 1D rounds 3 Conduit blown. Add +5 to sensor difficulty until repaired (Easy repair) 4 Sensor overloads control. Add +5 to all maneuvers for 2 rounds. 5 Wrong readings. Sensor indicates 2 times normal mass or numbers. 6 Wrong readings. Sensor indicates mass or numbers at the wrong place. Moderate Mishaps Roll Result 1 Wrong readings. Sensor indicates 5 times normal mass or numbers. 2 Sensor freezes in place. Search and focus stuck until fixed (Easy repair) 3 Information overflow. Consider sensor dice 0D for 5 rounds. 4 Temporary power failure. Sensor unusable for 1D rounds. 5 Sensor appears to work normally, but detects nothing under planet-size. 6 Wrong readings. Sensor indicates mass or numbers where there are none. Catastrophic Mishaps Roll Result 1 Power overload: feedback destroys a system. Roll 1D to see what system: 1-2 Communications 3-4 Sensors itself 5-6 Hyperdrive cut-out 2 Explosion. Sensor disk blows up. Must be replaced. (50% cost) 3 Serious power surge. Controls ionized for 1D rounds. 4 Energy overload. Energy destroys circuits. Sensor dice 0D until fixed. (moderate repair and 10% cost) 5 Serious wrong readings. Sensor indicates non-existing masses and existing masses at wrong place with wrong mass. 6 Erratic power flux. Sensor readouts explodes. Anyone in compartment suffers 3D damage from sparks and smoke.