Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I13W0ZEMS08X0DOS@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Mon, 12 Feb 1996 01:15:57 -0400 (EDT) Received: from desiree.teleport.com by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I13W0TTFCG8WWCVX@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Mon, 12 Feb 1996 01:15:46 -0400 (EDT) Received: from [206.163.121.79] (ip-pdx06-15.teleport.com [206.163.121.79]) by desiree.teleport.com (8.6.12/8.6.9) with SMTP id WAA14466 for ; Sun, 11 Feb 1996 22:15:31 -0800 Date: Sun, 11 Feb 1996 22:15:57 -0800 From: jwright@teleport.com (Jeff Wright) Subject: RE: Ship Combat X-Sender: jwright@mail.teleport.com To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Here is a copy of my revised ship damage table. I have playtested it now and I liked the results I would be interested in hearing other people's opinions. Revised Damage System 0-6 1-3 Shield -1D 4-6 Hull -1D 6-12 Light Damaged 13-20 Medium Damaged 21-24 Heavy Damaged 25-30 Severely Damaged 31 Destroyed Light Damage 1-2 Shield -1D 3-4 Weapon Emplacement(Damage-Shield+Hull at next lower level) 5-6 Hull -1D Medium Damage 1 Shield -2D 2 Weapon (1D Number Damaged) 3 Hyperdrive 4 Hull -2D 5 Move -1 Man -1D 6 Computer Damage -1D to any action Heavy Damage 1 Shield -3D 2 Weapon (2D Number Damaged) 3 1-3 Hyperdrive (x2 Damage) 4-6 Powerplant Damage (3D rounds till shutdown) 4 Hull -3D 5 Move -2 Man -2D 6 Computer Damage -2D to Any Action Severely Damaged 1 Shield -4D 2 Weapon (3D Number Damaged) 3 1-3Hyperdrive (x2 Damage) 4-6 Powerplant Damage (1D rounds till shutdown) 4 Hull -4D 5 Move -3 Man -3D 6 Computer Damage -3D to any action Notes: Thought about adding sensors under this but have never really used the sensors all that much so figured if I grouped it under Computer Damage that would solve the problem. For Powerplant Damage when first hit it is a Moderate to Repair, Easy to Shutdown each time hit difficulty goes up one If Powerplant is not shut down the vessel causes the amount of space speed in D damage in its scale. Same goes for computer each D raises the difficulty for repair by one level. When Hull reaches 0D the crew has 2D rounds tell Structural Failure also Powerplant needs to be shut down or the ship well explode upon structural failure. A vessel may aim to do a certain damage such as lowering it shields or destroying a weapon. Increase the diff. by 20 for capital and 30 for starfighter scale +10 for each scale lower than that. Thanks, jwright@teleport.com "You can't win,...If you strike me down, I shall become more powerful than you can possibly imagine."