Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I0Y4E74LVKQRWUWD@DRYCAS.CLUB.CC.CMU.EDU> for SW-RPG@DRYCAS.CLUB.CC.CMU.EDU; Wed, 07 Feb 1996 22:11:41 -0400 (EDT) Received: from thor.inlink.com (thor.inlink.com) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I0Y4DHE59QHXIRHJ@DRYCAS.CLUB.CC.CMU.EDU> for jae+SW-RPG@DRYCAS.CLUB.CC.CMU.EDU; Wed, 07 Feb 1996 22:10:21 -0400 (EDT) Received: from thor.inlink.com (slip118.inlink.com [206.196.98.118]) by thor.inlink.com (8.7.3/V8) with SMTP id VAA17881 for ; Wed, 07 Feb 1996 21:09:40 -0600 (CST) Date: Wed, 07 Feb 1996 21:09:48 -0600 From: Sam Gross Subject: SW-RPG/GURPS Conversion X-Sender: hermes@mail.inlink.com To: jae+SW-RPG@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <1.5.4b11.32.19960208030948.0067c098@mail.inlink.com> MIME-version: 1.0 X-Mailer: Windows Eudora Light Version 1.5.4b11 (32) Content-type: MULTIPART/MIXED; BOUNDARY="Boundary (ID xdATKBG4REeFkCFLf/Pg8A)" X-attachments: C:\WINDOWS\Desktop\GURPS\Star Wars-GURPS Conversion.txt; --Boundary (ID xdATKBG4REeFkCFLf/Pg8A) Content-type: text/plain; charset=us-ascii For converting SW-RPG stuff to GURPS, check this out: --Boundary (ID xdATKBG4REeFkCFLf/Pg8A) Content-type: text/plain; charset=us-ascii ============================================================================= New Skills, Advantages and Disadvantages ============================================================================= The list below has many specialized skills from the GURPS template. Just use your common sense to link them to your STARWARS RPG Skills. ----------------------------------------------------------------------------- SKILLS ----------------------------------------------------------------------------- Beam Weapons - Bowcaster Riding - Beasts Driving - Airspeeder Driving - Swoops Driving - Cloud Cars Driving - Repulsorlift Vehicles Driving - Hovercraft Vehicles Computer Programming (Droids) Engineer - Hyperdrive Engineer - Ion Engine Mechanic - Capital Ships (Generic) Mechanic - Capital Ship Weaponary Mechanic - Droids Mechanic - Ground Vehicles Mechanic - Hover Vehicles Mechanic - Repulsorlift Vehicles Mechanic - Force Shields Mechanic - Starfighters Mechanic - Space Transports Mechanic - Walkers Piloting - Capital Ships (ISD, Calamari Cruisers, etc) Mental Avrage Skill. Piloting - Space Transports (YT-1300, etc) Physical Avrage. Piloting - Starships (Corellian Corvette, etc) Mental Avrage. Piloting - Starfighters (X-Wing, Shuttles, Tie Fighters, etc)Physical Avrage. Force Sword Walker Operation M/E IQ - 4 Jetpack Operation P/A DX - 5 ----------------------------------------------------------------------------- THE FORCE ----------------------------------------------------------------------------- The Force powers are easily converted.. Sense becomes Sense for 5 pts per level Alter becomes Alter for 5 pts per level Control Becomes Control for 5 pts per level All the Force skills are Mental Hard skills and can only be learned from another Jedi. ----------------------------------------------------------------------------- Advantages ----------------------------------------------------------------------------- Force Sensitive 15 pts - This is like an unusual background for the StarWars psionic department. Force Resistance 2/lvl - Psionic Resistance renamed. Technical Aptitude 15 pts - This advantage applies to all Electronic, Electronic Op., Engineer, Mechanic and Armoury skills and gives the PC +3 to all those skills. Mindlink 1/lvl - Links your mind to another, can only be bought if both characters are Force Sensit. ----------------------------------------------------------------------------- Disadvantages ----------------------------------------------------------------------------- Code of Honor - Jedi -15 pts - Strict honor code of the Jedi. Code of Honor - Wookie -10 pts - Combat and friend honor code. Supersensitive -2/lvl - From GURPS Psionics Telepathic Addiction -10/-20 - From GURPS Psionics Voice Box -10 - Race in question cannot pronaunce words, like the Wookie, they can only growl. Which is a language of it's own. Frenzy -10 - The Wookie battle frenzy is notorious. If under threat, hit, or a friend is threatened or hit, roll against IQ -2. If failed the Wookie enters frenzy. While in frenzy he gets and suffers all the details in the berserk dis- advantage plus a ST bonus +4. ----------------------------------------------------------------------------- Attribute, Skill and Force power conversions ----------------------------------------------------------------------------- StarWars RPG ST DX IQ HT SKILLS FORCE POWER ----------------------------------------------------------------------------- 1D 6 8 7 9 8 1 1D+1 7 8 8 10 8 2 1D+2 8 9 9 11 9 2 2D 9 10 10 12 10 3 2D+1 10 11 11 12 11 4 2D+2 11 12 12 12 12 4 3D 12 12 13 13 13 5 3D+1 13 13 14 13 14 6 3D+2 14 14 14 13 14 6 4D 15 14 14 14 14 7 4D+1 16 15 15 14 15 8 4D+2 17 15 15 14 15 9 5D 18 16 15 15 16 10 5D+1 19 16 16 15 16 11 5D+2 20 17 16 15 17 12 6D 21 17 16 16 17 13 6D+1 22 18 17 16 18 14 6D+2 23 18 17 16 18 15 7D 24 19 17 17 19 16 7D+1 25 19 18 17 19 17 7D+2 26 20 18 17 20 18 8D 27 20 18 18 20 19 And so on.. ----------------------------------------------------------------------------- Attributes are converted like this... GURPS ST = STR GURPS DX = DEX GURPS IQ = PER+MECH+TECH / 3 GURPS HT = STR+DEX / 2 And the difficulty table in starwars can be converted like this. difficulty | Penalty Very Easy | 0 Easy | -2 Moderate | -4 Difficult | -6 Very Difficult | -8 Heroic | -10 ----------------------------------------------------------------------------- And introducing reverted rule into the GURPS System.. Skill speciality.. The ability to specialize in one peticular weapon or just about anything. ----------------------------------------------------------------------------- Specializing only costs half of the normal character points. But if you try to use another type of the same skill you are at a minus 4 penalty, after a full hour of practicing you are at a minus 2 penalty. For example Bob has a speciality in flying X-Wing Starfighter. He has the skill Piloting - Starfigher(X-WING) - 18, now the rebel command assigns him to an A-WING.. hmm okay While flying the A-WING he only has a skill of 14, after a full hour he has the skill of 16. But if he wants to remove the penalty he'll have to buy the skill of Piloting - Starfighter(A-WING)... This rule is not as the GURPS own rule of specializing since they only mention things like.. in Bobs. case he'd only be at a minus -2 for 10 minutes and after that no penalty. Because.. Bob had the skill Piloting - Starfighters.. without this special speciality.. That is he's still used to the X-Wing but has to pay full point price for the skill. This is not the same as the default between Piloting - Starfighter is Piloting - Space Transports -4.. Did you get all this.. ============================================================================= Cyberware ============================================================================= Cyber Arm : +2 in ST on that arm, DR 10 PD 2, Cost 2000 and/or 10 pts. Cyber Leg : +2 in ST on that leg, DR 10 PD 2, Cost 1800 and/or 9 pts. Cyber Eye : Can include : Infrared - can see in the dark,1000$ and/or 5 pts Tracking - +2 in gun skill,1200$ and/or 6 pts Zoom - cost 500$, and/or 3 pts Missile - Acc+5, Dmg 2D, 1500$ and/or 8pts Cyber Claws : Hidden Claws Thr+2 imp, Sw+1 cut, cost 1000$ and/or 5 pts Cyber Hand : +2 in ST on that hand, DR 6 PD 2, Cost 1000 and/or 5 pts Cyber Holster : Secret Compartment, max 6 lbs in leg, 3 lbs in arm, Cost 1400$ and/or 7 pts Cyber Skin : DR 10, PD 2, to physical damage, DR 4, PD 2 against Energy damage, Cost 4000 and/or 20 pts Cyber Flight : Wings under arms, flight at move *2, Cost 2000 and/or 10 pts ============================================================================= WEAPONS AND EQUIPMENT ============================================================================= Hand / Tripod Weapons DMG SS Acc 1/2D Max Rcl RoF ST Shots LC ----------------------------------------------------------------------------- BT DL-10 Holdout 1D+1 12 6 8 12 -1 -3 7 6/C 5 BT DL-18 Pistol 2D 9 8 30 125 -1 -3 9 100/C 4 BT DL-44 Heavy Pistol 3D 11 7 25 50 -2 -2 10 25/C 3 BT T-21 Light Repeating 4D 10 11 120 300 -1 -3 11 25/C 3 BT A280 Rifle 3D+2 10 13 100 300 -1 -2 50/C 3 BT Sharpshooter V Carbine 2D+1 10 12 50 250 -1 -2 75/C 3 BT CSPL-12 "Caspel" (Projectile) ** 10 5 30 60 -3 1 1/C 2 MS Q2 Holdout 1D 10 4 8 12 -1 -2 6/C 5 MS "Flash" 4 Pistol 2D+2 11 8 30 120 -1 -2 25/C 4 MS Quick-Six Sporting 1D+2 10 9 30 60 -1 -3 25/C 4 MS G8 Rifle 3D+1 9 13 100 300 -1 -2 50/C 3 MS DEMP Gun Carbine 2D 11 12 60 250 -1 -3 25/C 4 MS PLX-2 "Plex" (Missile) 4D 12 13 30 120 -3 1 1/C 0 MS EWHB-10 "E-Web" 6D 16 13 200 500 -2 1 50/D 0 SS Defender Sporting 1D+1 10 11 30 60 -1 -2 50/C 4 SS Stormtrooper One Rifle 3D 9 12 100 300 -1 -3 100/C 0 SS Hunter Sporting Rifle 2D+1 9 10 120 350 -1 -2 100/C 4 SS "Hi-Tracker" 16 Rifle 3D 12 14 100 300 -1 -2 50/C 2 SS Equalizer Anti-Vehicle (ION) 3D* 20 4 150 400 -4 1 5/E 0 Czerka 411 Holdout 1D+1 8 5 8 12 -1 -2 12/C 5 "E-Web" Heavy Repeating 6D 18 12 200 500 -3 1 40/D 0 Wookie Bowcaster 2D 12 14 30 50 -1 -2 6/C 3 ----------------------------------------------------------------------------- Explosives DMG Cost Wt Scatter Radius ----------------------------------------------------------------------------- Anti-Personel Grenade 5D+2 175 1,5 16 yards Anti-Vehicle Grenade 5D+2 250 2,5 12 yards Anti-Vehicle Mine 5D* 750 4 20 yards General Purpose Grenade 5D 200 1,5 12 yards MS Thermal Detonator 6Dx5 2000 2 40 yards ----------------------------------------------------------------------------- Melee Weapons Thrust Swing Cost Weight LC ----------------------------------------------------------------------------- SS Controller Force Pike +5 --- 100 6 4 Vibro Knife +1D+1 +1D+1 100 1 5 Vibro Blade +1D+1 +1D+1 250 4 3 Vibro Axe +1D+1 +1D+1 500 6 3 Lightsaber 4D*** 6D*** --- 2 1 ----------------------------------------------------------------------------- Armor PD DR Energy PD DR Cost Wt LC ----------------------------------------------------------------------------- Blast Vest and Helmet 2 10 2 4 300 5 6 Bounty Hunter Armor 3 15 3 10 2500 20 3 Stormtrooper Armor 4 15 4 10 --- 20 0 ZERO G Armor 4 25 4 15 --- 250 0 ----------------------------------------------------------------------------- Special Conditions ----------------------------------------------------------------------------- * = Damage is set on vehicles, if directed against humanoids multiply it with 3. ** = Special Damage.. See below *** = Damage is listed damage + control power. --- = Not Possible. SS = Sorosuub, BT = BlasTech, MS = Merr-Sonn. Special Damage = T-238(1D)Nausea incapacity, Cryoban(2D)Freeze Damage incapacity, Plank Gas(3D)Corrosive incapacity, Spore/B(4D)Stun Damage, Fex-M3(5D)Nerve Gas Death. ----------------------------------------------------------------------------- Cost and Weight for Hand weapons and equipment ----------------------------------------------------------------------------- DL-10 -- 325$, 0.9 lbs, DL-18 -- 500$, 1.7 lbs, DL-44 -- 750$, 2.6 lbs, T-21 -- 2000$, 6 lbs, A280 -- 1400$, 5 lbs, Sharpshooter -- 600$, 5 lbs, CSPL-12 -- 1500$, 12 lbs, Q2 -- 275$, 0.7 lbs, "Flash" -- 695$, 1.6 lbs, Quick-Six -- 325$, 1.5 lbs, G8 -- 1250$, 7 lbs, DEMP -- 700$, 4.5 lbs, PLX-2 -- 1200$, 9.5 lbs, EWHB-10 -- 5000$, 18 lbs, Defender -- 350$, 4.7 lbs, Stormtrooper -- 1000$, 4.5 lbs, Hunter -- 900$, 3.6 lbs, "Hi-Tracker" -- 1000$, 6.5 lbs, Equalizer -- 5000$, 27 lbs, Czerka -- 300$, 1.1 lbs, "E-Web" -- 5000$, 19.4 lbs, Bowcaster -- 900$, 4.3 lbs. ----------------------------------------------------------------------------- Equipment is the very same.. cost and weight... Same is with droids. ships and vehicles... ============================================================================= STARWARS ALIEN PC RACES ============================================================================= Mon Calamari Pt Total - 5 ----------------------------------------------------------------------------- Attributes Advantages Disadvantages Skill Bonus ----------------------------------------------------------------------------- IQ+1 Environment Change Environment Change Moist - ST, DX Dry - ST, DX and and Alertness +1. Alertness -1. Intolerance - Smugglers ----------------------------------------------------------------------------- Rodian Pt Total - 0 ----------------------------------------------------------------------------- Attributes Advantages Disadvantages Skill Bonus ----------------------------------------------------------------------------- ST+1 Reputation -2 DX+1 Bloodlust Many also have greed. ----------------------------------------------------------------------------- Gammorean Pt Total - 0 ----------------------------------------------------------------------------- Attributes Advantages Disadvantages Skill Bonus ----------------------------------------------------------------------------- ST -2 Increased Strenght *2 Move -1 Brawling DX+1 DX +1 Voice Box IQ -2 Bloodlust HT +2 Reputation -2 Quirk-Hate droids ----------------------------------------------------------------------------- Isthorian Pt Total - 10 ----------------------------------------------------------------------------- Attributes Advantages Disadvantages Skill Bonus ----------------------------------------------------------------------------- DX -1 IQ +2 ----------------------------------------------------------------------------- Sullustan Pt Total - 10 ----------------------------------------------------------------------------- Attributes Advantages Disadvantages Skill Bonus ----------------------------------------------------------------------------- ST-1 Alertness +2 3D spatial sense ----------------------------------------------------------------------------- Twi'lek Pt Total - 23 ----------------------------------------------------------------------------- Attributes Advantages Disadvantages Skill Bonus ----------------------------------------------------------------------------- IQ+2 Tentacles Quirk-Avoids Combats Gesture at IQ+2 ----------------------------------------------------------------------------- Wookies Pt Total - 40 ----------------------------------------------------------------------------- Attributes Advantages Disadvantages Skill Bonus ----------------------------------------------------------------------------- ST-1 Increased Strenght*2 Wookie Code of Honor Climbing DX+2 IQ-1 Claws (Climbing) Frenzy Brawling DX+1 HT+2 +1 melee dmg Reputation -2 Toughness DR 1 Voice Box ----------------------------------------------------------------------------- Ewok Pt Total - -50 ----------------------------------------------------------------------------- Attributes Advantages Disadvantages Skill Bonus ----------------------------------------------------------------------------- ST-1 Acute Taste/Smell +2 Move -1 Stealth DX -1 DX+1 Acute Hearing +1 Primative TL 3 HT-1 ============================================================================= STARSHIPS, VEHICLES AND COMBAT ============================================================================= Starships conversion Shields = 1D = ST 10 Armor = 1D = ST 5 Manuver = 1D = +1 piloting skill Fire Control = 1D = +1 gunnery skill Starship Weapon Damage = The damage remains the same. ----------------------------------------------------------------------------- Confer to the space combat rules in my own universe for all this above to make any sense. ----------------------------------------------------------------------------- --Boundary (ID xdATKBG4REeFkCFLf/Pg8A)--