Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I089XB4N9CHXJA6A@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sat, 20 Jan 1996 10:09:23 -0400 (EDT) Received: from stsim.com (198.168.83.214) by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01I089WZI5OKHXIRHJ@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sat, 20 Jan 1996 10:08:59 -0400 (EDT) Received: from stsim.interax.net (stsim.com [198.168.83.214]) by stsim.com (8.6.9/8.6.9) with SMTP id KAA32188 for ; Sat, 20 Jan 1996 10:08:43 -0500 Date: Sat, 20 Jan 1996 10:08:43 -0500 From: aric@stsim.com (Luc Projean) Subject: Stats of my Bounty Hunter X-Sender: aric@205.236.189.1 (Unverified) To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <199601201508.KAA32188@stsim.com> MIME-version: 1.0 X-Mailer: Windows Eudora Version 1.4.4 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Template Type: Bounty Hunter (Bounty Hunter Type: Secret Hand) Name: Ramshir Aiel Age: 33 Height: 5'11 Weight: 189 pounds Eyes: Brown Hair: Brown Race: Human Home Planet: Dantooine A bit of History: When Ramshir was around 15 years old, life was good. The young Ramshir loved to play with blasters, modify their range, firepower, and he loved to toy with that half-destroyed bounty hunter armor he got for only 50 credits, he dreamed that one day he might be able to build it back up and wear it. Just the day before his 16th birthday, his father sent him to get food supplies for the house, but when he came back, he found the house devastated by blaster fire and the only sign of his parents, were their corpses. Quickly, Ramshir ran far away from there and went to work at a blaster shop where he repaired small blasters for the old man owning the shop. The old man provided him with work and enough money to barely support his meager life. This is where he learned the job of bounty hunter, he often repaired their blasters, and got to talk with them. In the meanwhile, the young Aiel was still troubled by his parents' deaths. One day, when he had enough savings, he left the small town and went to discover the faith of his parents. He found out that the Empire was seeking their land, and they refused to sell it to them at barely 10% of the real price. Using the Empire's way, the officer in charge decided to shoot them. Since then, Ramshir is working along with the rebellion, to find their most wanted criminals, especially those who are part of the Empire. Stats: Dexterity: 4D Knowledge: 2D Mechanical: 3D - Blaster: 7D+2 - Alien Species: 2D+2 - Astrogation: 6D - Dodge: 7D+2 - Culture: 2D+1 - Space Transports: 5D+1 - Lightsaber: 5D+2 - Languages: 3D+2 - Starship Shields: 4D+1 - Grenade 4D+1 - Streetwise: 3D - Starship Gunnery: 3D+1 - Melee: 4D+2 - Technology: 5D - Sensors: 4D - Melee Parry: 4D+1 - Armor Technology: 6D - Communications: 3D+1 - Survival: 3D - Powersuit Operation: 4D+2 Perception: 4D Strength: 3D Technical: 2D - Gambling: 4D+1 - Brawling: 4D - Armor Repair: 5D - Search: 4D+1 - Climbing/Jumping: 4D+2- Blaster Repair: 4D - Hide: 4D+2 - Lifting: 4D+2 - First Aid: 3D - Investigation: 5D+2- Stamina: 3D+2 - Space Transports Repair: 4D - Sneak: 6D - Security: 3D Equipment: (Modified) Heavy Blaster Rifle: This rifle is equiped with a damage setting system with the following options. - 6D+2 (Stun or Kill, no restrictions) - 7D (Can only shot the rifle one time in a round, if shot twice, 60% it blows up with 5D Damage. Stun or Kill setting) Custom Made, Full Plate Armor: After many months of research, Ramshir finally found the best alloy to build his armor. Also his years of Armor/Blaster repair along with vast knowledge in armor technology have given him the chance to build this. - 2D Against Physical Attacks - 1D+2 Against Energy Attacks - NO DEX Penalty - Protects every part of the body except for feet and hands. Lightsaber: This lightsaber was bought from a trader dealing with illegal stuff, Blade was red, but Ramshir exchanged it to some guy who always dreamed of a red lightsaber, it's now green. Origins unknown. - 5D Hold-Out Blaster: Small, Modified Hold-Out Blaster, this is the weapon Aiel usually uses to stun his bounty. - 3D+1 (Very rarely set to kill) Jet Packs: 10 Charges, One jump vertically of 30 Meters or one jump horizontaly for about 100 meters. Fake-Permit for the Rifle IKPC Bounty Hunter Papers 2 Grenades: 5D Knife: STR+1D 1 Medpac Sandtrooper Comlink: 120KM Range (Taken from the same guy he got his rifle from) *Note* to GMs: Ramshir only moves 9 moves out of 10 in a round because of the weight he is carrying, even if the armor is designed to be light, it's still a full plate armor, and that rifle is about 1.25 meters long IMHO If you use him in one of your games, try to always make him sneak, and he usually uses the lightsaber to cut doors and such, but he's getting better at it now. He thought he would use it because he always liked to be different. Even if he's a bounty hunter, he's usually polite and doesn't resolve to brute force unless forced too, BUT He will not restrain from showing his rifle in public to stop from getting bugged by people (or lonely storm troopers) Since Ramshir is getting old (Well, 33 years old for a human bounty hunter he has alot of experience, he thus owns a ship I don't think it's necessary to give the full stats, but it's very maneuvrable, fast but not well shielded or armed (One normal laser at 5D, And a Medium Ion Cannon at 3D) It's mostly all engines, no space. 4 cells to put prisonners in. 15 Metric Tons of cargo. In there is the equipment he uses in special missions: Rope, Electrobinoculars and one well hidden Thermal Detonator. The ship's name is 'The Sentinel'. Of course, he might seem powerful, but he's been my character for quite a long time. He should be the kind of guy that your players fear. Also, he currently has a 44k Imperial Bounty on his head. Anyway, if your players get in trouble with the Alliance, this is the guy you should send against them :)