Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-4 #7763) id <01HU9TSUK0FKQT5RQG@DRYCAS.CLUB.CC.CMU.EDU> for SW-RPG@DRYCAS.CLUB.CC.CMU.EDU; Sat, 19 Aug 1995 22:03:47 -0400 (EDT) Received: from mail04.mail.aol.com by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-4 #7763) id <01HU9TDMKR3U8WWZE2@DRYCAS.CLUB.CC.CMU.EDU> for JAE+SW-RPG@DRYCAS.CLUB.CC.CMU.EDU; Sat, 19 Aug 1995 21:45:41 -0400 (EDT) Received: by mail04.mail.aol.com (8.6.12/8.6.12) id VAA13684 for JAE+SW-RPG@drycas.club.cc.cmu.edu; Sat, 19 Aug 1995 21:45:39 -0400 Date: Sat, 19 Aug 1995 21:45:39 -0400 From: QKumber1@aol.com Subject: CANNON FODDER NPC To: JAE+SW-RPG@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <950819214437_58510688@mail04.mail.aol.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Just a little something for the game.... TYPE: Le Fodder o' la Cannons (Human) Dexterity : 2D; running 1D, (either a 1D in melee parry or brawling parry/40% chance of melee combat) Perception: 2D; bargain 1D, persuasion 1D, hide 1D, (a 40% chance of gambling, 1D at either search, or sneak, or hide) Strength: 2D; swimming 1D, (50% chance of brawling at 1D, 20% chance of climb/jump at 1D, 30% chance of lifting at 1D) Knowledge: 2D; alien species 1D, (may have either business, bureacracy, or streetwise at 1D) Technical: 2D; computer programming 1D (possible 1D at droid repair or programming) Mechanical: 2D; repulsorlift operation 1D, (may have 1D in ground vehicle operation or space transports operation) Special Abilities: None Move: 8 Size: 1.5-2.5 meters tall CAPSULE: These are the average humans who walk around at stores, or crowd busy streets. They are usually unarmed, and usually harmless to most characters. They are there to add life, realness, and flavor to a campaign or adventure. EQUIPMENT: Roll 1D6- 1= $5; 2 = 10; 3 = $25; 4 = $40; 5 = $50; 6 = $70 (add or subtract money depending on type of environment i.e. a slum part of town, or a prosperous, wealthy city). If in a bad part of town there is an 80% chance the character will have a weapon such as a knife (str+2), a club (str+1D), or pipe of some kind (see club).. TYPE: Le Fodder o' la Cannons (Twi'Lek) Dexterity : 2D; running 1D, (either a 1D in melee parry or brawling parry/40% chance of melee combat) Perception: 3D; con 1D, persuasion 1D, hide 1D, sneak 1D Strength: 1D; swimming 1D, (20% chance of brawling at 1D) Knowledge: 2D; alien species 1D, law enforcement 1D, streetwise 1D, intimidation 1D, Technical: 1D; computer programming 1D (possible 1D at droid repair or programming) Mechanical: 2D; repulsorlift operation 1D, (may have 1D in ground vehicle operation or space transports operation) Special Abilities: Head Tail Communication (see SWRPG 2) Move: 8 Size: 2-2.5 meters tall CAPSULE: These are the average Twi'Leks who roam around the shadows as well as cities and stores. These characters are usually fairly sneaky and shady. They can sometimes be good allies as well, so all Twi'Leks should not be considered evil. EQUIPMENT: Roll 1D6- 1= $5; 2 = 10; 3 = $25; 4 = $40; 5 = $50; 6 = $70 (add or subtract money depending on type of environment i.e. a slum part of town, or a prosperous, wealthy city). If in a bad part of town there is an 80% chance the character will have a weapon such as a knife (str+2), a club (str+1D), or pipe of some kind (see club). TYPE: Le Fodder o' la Cannons (Shopkeeper) Dexterity : 2D; running 1D, (either a 1D in melee parry or brawling parry/40% chance of melee combat) Perception: 2D; bargain 3D+2, persuasion 3D, hide 1D, (a 40% chance of gambling, 1D at either search, or sneak, or hide) Strength: 2D; swimming 1D, (50% chance of brawling at 1D, 20% chance of climb/jump at 1D, 30% chance of lifting at 1D) Knowledge: 2D; business 2D, bureacracy 1D, Value 2D Technical: 2D; computer programming: store computers 2D (possible +1D to +3D in various shop skills based on type of shop; blaster repair, computer repair/programming, droid repair/programming, armor repair, vehicle repairs) Mechanical: 2D; repulsorlift operation 1D, (may have 1D in ground vehicle operation or space transports) Special Abilities: Depends on Species (see relevant books) Move: 8 Size: Depends on species (see relevant books) CAPSULE: These are the everyday shopkeepers that are seen in mallplexes and cities across the galaxy. They are the average people that will try to sell the characters everything from used speeders to the Gotal Electromagnetic Broom and Veggie mixer. EQUIPMENT: Roll 1D6- 1= $5; 2 = 10; 3 = $25; 4 = $40; 5 = $50; 6 = $70 (add or subtract money depending on type of environment i.e. a slum part of town, or a prosperous, wealthy city). If in a bad part of town there is an 80% chance the character will have a weapon such as a knife (str+2), a club (str+1D), or pipe of some kind (see club). For how much money is in the cash register: Roll 1D6 - 1= $15; 2 = 25; 3 = $45; 4 = $65; 5 = $100; 6 = $200 (add or subtract depending on store). Also, depending on the environment of the store and surrounding city or town, the shopkeeper may have a droid to do lifting, or other types of droids to assist him). QKUMBER