Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HV6QEBME8W90N6CW@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Tue, 12 Sep 1995 13:11:38 -0400 (EDT) Received: from nic.stolaf.edu by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HV5O2ZUVKI8WWG9K@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Mon, 11 Sep 1995 16:58:55 -0400 (EDT) Received: from mari.acc.stolaf.edu (overbom@mari.acc.stolaf.edu [130.71.192.16]) by nic.stolaf.edu (8.6.12/8.6.5) with ESMTP id PAA24837 for ; Mon, 11 Sep 1995 15:58:47 -0500 Received: (overbom@localhost) by mari.acc.stolaf.edu (8.6.12/8.6.5) id PAA26057; Mon, 11 Sep 1995 15:54:22 -0500 Date: Mon, 11 Sep 1995 15:54:21 -0500 (CDT) From: "Michael F. Overbo" Subject: Re: Cybernetics & sh*t, I do requests.. In-reply-to: X-Sender: overbom@mari.acc.stolaf.edu To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT Okay, just a disclaimer. This guy was not to be used as a PC, I used him _against_ 4 PCs. Basically, I souped him up so that he would be able to humble them and kick their arses, and have myself a bit of fun (as a GM). As a side note, I allowed Dack to use 2 blasters, 1 in each hand, shooting at separate targets, with no additional penalty (zum beispiel, I only counted shots at different targets as separate actions.) I decided that because he's "totally borg'ed out, dude..." He's basically a multitasking human with mechanical limbs. Kapeesh? Be sure to post feedback, fellow RPG using puds. McMike Dack McM'Larr, Criminal Extraordinare... (DAK mick-EMM-larr) There are many top-notch criminals for hire in Mos Eisley, the "wretched hive of scum and villainy..." Some maintain high profiles, like Jabba the Hutt and Boba Fett, others maintain relatively low profiles. Such a low-profiled person is Dack McM'larr. Dack's rates shift on an income basis (i.e., a poor person pays less for a service than a rich person would) sive, but he's always well worth the price. He is a mastermind genius in all criminal activities, as well as other less criminal skills. In his dealings with his enemies and friends, He unfolds plots within plots, and almost never commits an action without thought, contrary to popular belief. (Dack is known for _extremely_ quick decisions) With his BrainWerks BC-2.41x Brain Chip, thoughts take him mere nanoseconds. In the criminal circuit, Dack is hated, feared, loved, or respected, depending on whom you are talking to. The important and powerful people of Mos Eisley hate him. They have long memories, and Dack finds no small amount of enjoyment antagonizing them.For the poorer people, he's a godsend. Many of his advertisement posters can be found throughout the poorer quarters of Mos Eisley. Tired of being harrassed by the mob, but can't afford protection? Call Dack McM'larr for all your safety needs! Reasonable pricing, no fixed rates. Rush rates available, Call now! Voicemail 326.800.800.MCML, MENet account also. For fun, Dack has been known to sit still for days on end, plugged into terminals, absorbing information. Using this technique, Dack has gained incredible skills without leaving his desk interface port. Still other incredible skills have been gained in Dack's 240 years of life (having 75% of your body cybernetic has its advantages, especially his basically unlimited lifespan) Despite his technological bodily enhancements, Dack's human brain is starting to fail, so he has digitized his knowledge and memory on an AA-1 Verbo Brain. The soon-to-be-installed AA-1, coupled with his BC-2.41x Brain chip, would allow Dack to continue as normal. [The BC-2 is known for it's adaptability and resistance to magnetism, radioactivity, etc. His BC-2 is quite probably more resilient than his old brain; if his organic brain is blown away, his BC-2 has the BW-1 TemporarySupport package, designed to sustain active life, if in slightly limited form.] Dack's supplementary cyborg package is probably the best there is, and it cost him a pretty penny. He could make a mint off of himself by selling the blueprints and designs to his body to a cyborging or robotics company. One of the best parts of his body is his sensor package. With his sensor package, computer jack, and programmed math/physics package, Dack is good at nearly everything. He can tell when people are lying by detecting increased heat emanations, excessive fidgeting, etc. He can throw and shoot things with steadiness and accuracy not possible without mechanical and computer enhancement, and his skill at projecting trajectories is better than any human or droid his size. This makes him an incredible pilot, gunner, soldier, as well as many other things. Not much of Dack is organic anymore. Both of his legs are only part-organic, one of his arms is fully mechanical, the other is part-organic, and armored. Half of his head is covered by a metal plate, in which his sensors/communications package is located. His chest is is also only part-organic, with mechanical organs placed wherever possible (He has retained some of the organic digestive system, but the lungs and heart have been replaced with more efficient mechanical counterparts). No attempt is made to make the cyborged limbs look organic, as Dack has no qualms about his distinguishing appearance. Dack is probably one of the top five most criminally intelligent people in his sector, and definitely the most powerful _single_ man in his sector. He has been compared to Boba Fett (!), but Dack covers a wider spectrum than bounty hunting. Dack does slicing, data fixing, information, black marketeering, forgery, and destruction, to mention his favorites. Dack believes in "criminal morality," and thinks low thoughts of slavers and hijackers, thinking of them to be a "lesser form of crime," and "tainting the good name of criminal activity." Dack has a respect for all things living, and refrains from killing or harming innocents. He gives a lot of money to the orphanages of Mos Eisley (he says the Orphanages of Today are bringing up the Criminal Noble Houses of Tomorrow). He lives up to his word, but in quirky ways. Name: : Dack McM'larr Type: : Cyborg Criminal Stud Dex : 4D blaster 8D, dodge 7D, grenades 6D, melee combat 6D, melee parry 5D, pick pocket 7D, running 6D, vehicle blasters 6D Kno : 4D alien species 7D, business: black market 9D, intimidation 6D, languages 6D, planetary systems 7D, streetwise 7D, survival 5d, survival: urban 7D, value 6D, willpower 7D Mec : 5D astrogation 7D, communications 7D, hover ops 6D, repulsor ops 6D, sensors 6D, space transports 8D, starfighters 7D, starship gunnery 7D, star. shield 6D Per : 4D bargain 6D, con 6D, forgery 8D, gambling 5D, investigation 5D, search 6D, sneak 5D Str : 4D+2 brawling 6D, stamina 6D Tec : 3D+2 armor repair 5D, blaster repair 4D, computer repair/programming 10D, demolition 5D, droid programming 6D, droid repair 6D, first aid 5D, (A) medicine 4D, (A) Computer intrusion 4D, medecine: cyborging 6D Move : 11 Character Points: 17 Force Points: 3 Dark Side Points: varies, usually 0-3 (Dack likes to maintain a position of neutrality, and consciously commits good acts to preserve his tenuous balance, as Dack is not wholly unconscious of the force.) Equipment: Weapons Dam/mx Cost (approx) Vegran Unltd. "Incinerator" Mod. BlasRifle 6D 2000 BlasTech DL-18 Mod. Blaster Pistol 5D 1500 VibroBlade (diff. 15) S+3D/7D 250 Other: BrainWerks BC-2.41x Brain Chip (implanted in brain, allows for incredibly fast thought processes, digitization of brain knowledge, adds +2D to computer-related skills due to hardwired interface programming) Computer Interface Jack (allows interface with most computers) Power Jack (allows recharging of brain power cells and motor cells. Brain cells good for 4 months, Motor cells good for 2 wks.) Note that loss of power does not result in loss of data, it just impairs movement a tad, reducing it to 4) Cyborged Body (+2D str to physical attacks, +1D vs. energy) Sensor Package (adds +2D to perception, up to 300 meters. Sound Sensors, +1D in quiet situations. Infrared & motion sensors, internal comlink Custom Helmet, vacuum safe, adapted to exploit sensors package. worn only in flight or combat situations. Short Suit, a fullspace quality suit, not worn unless piloting starfighters. Exposure Equipment, used to keep Dack warmer or colder than the surrounding environment. This allows him to operate at peak efficiency while in most unsavory environments.