Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HQKD9AS5M88WW65N@DRYCAS.CLUB.CC.CMU.EDU>; Tue, 16 May 1995 09:11:56 -0500 (EST) Received: from waskesiu.usask.ca by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HQFCFWGTXC90MT36@DRYCAS.CLUB.CC.CMU.EDU>; Fri, 12 May 1995 18:51:10 -0500 (EST) Received: (from reh137@localhost) by waskesiu.usask.ca (8.6.9/8.6.9) id AAA03604; Fri, 12 May 1995 00:41:46 -0600 Date: Fri, 12 May 1995 00:41:45 -0600 (CST) From: Robert E Hipkin Subject: new bad guy To: RPG Mailing List Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT Here's the new bad guy I'm throwing at my guys soon. He's a little like a boss at the end of a level on SNES Super Star Wars, but not the ultimate bad guy in the campaign. Anybody see Pulp Fiction? The Gimp -------- DEX:3D+1; b.parry: 8D, m.parry: 7D+2, dodge: 7D+2, m.combat-> (s) chain 6D KNO:2D; intimidation:9D PER:4D: sneak:11D, hide:9D STR:4D; brawl:7D weapons: chain: STR+2D, 'gouger' brass knuckles: STR+3D armor: FULL leather cover except eyes and butt cheeks: +1D energy/ physical * anyone punching The Gimp must roll against 2D+2 damage due to spikes on armor. The Gimp hangs out in the Hillbillies basement: Hillbilly --------- DEX:2D; b.parry 6D, dodge 6D, blaster 7D, m.combat 6D, veh.blaster 6D PER: 3D; sneak 6D STR 3D+1; brawl 6D+1 MECH; repulsorlift ops 7D Carry 5D damage blaster, STR+1D brass knuckles, STR+2D baseball bat Thes guys are pretty well connected group of pirates and have thier own base in one of the old mining shafts on Dega (from planets collection). They've even got an ATST! Anyway, I just had to show you guys these, I had such a laugh while I was making this one up. BTW they steal the players ship and leave thiers behind: a beat up Gh'troc called the Charlais. It requires a starship repair roll WHILE you try to fly it due to a botched 8-Track player installation; there are wires hangin out all over the console. For you young pups, an 8-track was even before the audio cassettes we have now, they were about 5 inches long , 3 wide and 1 thick. they were basically a big loop of tape with 8 tracks; 4 sterio 'sides' that you could flip through. Recorders were rare, but most had fast forward, but they did'nt stop at the end of the side. Essentially they were pretty hurtin' units. Later Rob.