Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HVLJRB9X34QT6ZR9@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sat, 23 Sep 1995 01:48:36 -0400 (EDT) Received: from emout05.mail.aol.com by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HVLJPBIY0U90NAZJ@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sat, 23 Sep 1995 01:46:50 -0400 (EDT) Received: by emout05.mail.aol.com (8.6.12/8.6.12) id BAA19492 for jae+sw-rpg@drycas.club.cc.cmu.edu; Sat, 23 Sep 1995 01:47:51 -0400 Date: Sat, 23 Sep 1995 01:47:51 -0400 From: BBrush69@aol.com Subject: Dark Jedi Villian To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <950923014751_106596380@emout05.mail.aol.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT I have very recently taken over GM'ing for a group of _very_ experienced characters and in order to challenge them I had to make up a villian that could take them on and not die heinously. The more powerful of the two Jedi in this group would make mincemeat out of High Inquisitor Tremayne in about 2 rounds, while the less powerful would be about evenly matched. Anyway here he is, if anyone needs a fairly powerful Dark Jedi feel free to use him. No bio is included as the very brief one I have is specific to my adventure. Enjory. Bill P.S. If anybody in my group sees this I am trusting you not to use this info! :-) Name: Kathos Darkstar Type: Dark Jedi NPC Template: Inquisitor Dex 3D+2 Knowledge 3d Blaster 5d bureaucracy 6d+2 Dodge 6d+2 cultures 6d lightsaber 8d+1 intimidation 6d melee combat 6d+2 sp. torture 1d melee parry 6d+2 sp. interrogation 1d+1 brawling parry 5d systems 4d+2 tactics 3d+1 Perception 3d+1 Mechanical 2d+1 investigation 5d+1 search 6d con 6d+2 Strength 3d Technical 2d+2 brawling 6d+1 lightsaber repair 6d stamina 6d+1 Force points 6 DSP's 15 Force skills: Control: 7d Sense: 6d+2 Alter: 7d+1 Control: a/d energy, accel. healing, control pain, detox. poison, Rage, enhance attribute, hibernation trance, reduce injury, remain conscious Sense: danger sense, life detection, life sense, magnify senses, sense force, receptive telepathy Alter Control/Sense injure/kill, TK lightsaber combat Control/Alter: force lightning, inflict pain, feed on dark side Control/Sense/Alter: Affect mind, Control mind, Telekinetic Kill