Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HXTHEJBDXSQT9VNN@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sun, 19 Nov 1995 07:04:21 -0400 (EDT) Received: from pinus.tt.luth.se by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HXTHEE1P8QQT9UMA@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Sun, 19 Nov 1995 07:04:06 -0400 (EDT) Received: from bebop.tt.luth.se by pinus.tt.luth.se with SMTP (5.67b/IDA-1.2.8-NS) id AA02817; Sun, 19 Nov 1995 13:06:21 +0100 Received: from BEBOP/MAILQUEUE by bebop.tt.luth.se (Mercury 1.12); Sun, 19 Nov 95 13:02:35 MET+0100 Received: from MAILQUEUE by BEBOP (Mercury 1.12); Sun, 19 Nov 95 13:02:10 MET+0100 Date: Sun, 19 Nov 1995 13:02:07 +0100 (MET) From: Arne Lindstrom Subject: Re: Starship AI To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <345AB46FB4@bebop.tt.luth.se> Organization: SKERIA Utveckling/HLu MIME-version: 1.0 X-Mailer: Pegasus Mail for Windows (v2.01) Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Priority: normal > Date: Fri, 17 Nov 1995 10:49:53 -0500 (EST) > From: Matthew Perkins > Subject: Starship AI > To: Empress Jae and all she surveys > Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU On Fri, 17 Nov Matthew Perkins wrote: > Hey folks, > I was wondering if anyone has any rules, or anything made up > about starships with artificial intelligence. One of my players wants > to try integrate some kind of artificial intelligence into his > freighter, kind of like having a astromech, but better. I'm trying > to figure out some ideas. Hi Matt (and those who it concerns) I recently made a ship computer and some droids which probably will fill your needs, i'll send the stats for the computer and if your interested you can get the rest from my homepage (se below add /sw.html for direct link) Salamander Technologies Computers Model: ST SSC-4 Ship Systems Computer Dexterity: 0D Knowledge: 2D Languages: 3D (+1D Bonus) Planetary Systems: 4D Mechanical: 2D Astrogation: 4D Space Transports (S) (Depending Installation): 3D Sensors: 3D Perception: 1D Command Droids (S): 2D Strength: 1D Technical: 4D Capital Starship OR Space Transports Repair (S): 5D Computer Programming: 5D Droid Programming: 5D System Diagnostics: 5D (+2D Bonus) Equipment: Tran Lang I Communication Module (+1D Languages) Arjan Vocoder (Vocal Communication) Cybot Acustics Signaller (Droid Communication) System Diagnostics Equipment (+2D System Diagnostics) Capsule: Constructed by Salamander Technologies as a shipcomputer able to handle most of the tasks onboard space transports like maintenance, routine piloting and astrogation. The SSC-4 is the latest model of this computer and has the ability to command up to 16 maintenace and repair droids at anytime and can run up to 4 tasks without penalty. The earlier SSC-2 handled up to 4 droids and 2 tasks and the SSC-3 handled 8 droids and 3 tasks, all SSC-1 was freely upgraded to -2 standard because of several small bugs in the systems and the inability to run more than one task and handle more than 1 droid at a time which made them nearly useless. Cost: 40000 (new SSC-4) 30000 (new SSC-3) 20000 (new SSC-2) 15000 (new SSC-1 not availible) upgrading costs 15000 (2 to 3 or 3 to 4) or 25000 (2 to 4) Arne Lindstrom Home page at - http://vortex.sdf.luth.se/~viper