Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HQSCII5O28HSJ39V@DRYCAS.CLUB.CC.CMU.EDU>; Mon, 22 May 1995 02:13:32 -0500 (EST) Received: from Kaos.deepcove.com by DRYCAS.CLUB.CC.CMU.EDU (PMDF V4.3-13 #7763) id <01HQSCHWRPSWHXIVJK@DRYCAS.CLUB.CC.CMU.EDU>; Mon, 22 May 1995 02:13:20 -0500 (EST) Received: from deepcove.com by Kaos.deepcove.com; Sun, 21 May 95 23:12 PDT Received: by deepcove.com id A6357wk Sat, 20 May 95 02:58:08 Date: Sat, 20 May 1995 02:58:08 +0000 From: barry.po@deepcove.com Subject: THE INDEPENDENCE To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: <9505200258.A6357wk@deepcove.com> MIME-version: 1.0 Content-type: text/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Content-length: 2908 Hey there... I haven't really got a background fleshed out for this vessel, other than this vessel has been completed after several years after the Battle of Bilbringi, from Timothy Zahn's Last Command. Mind you, if you feel it's too powerful, I'd like to know... but I'd also like you to also bear in mind that there is also only ONE of these as a flagship for the ENTIRE New Republic, which, if I may say, is quite large. [-] The Independence Craft: Mon Calamari MC120 Flagship Cruiser Type: Flagship Cruiser Scale: Capital Length: 15,000 Meters Skill: Capital Ship Piloting: Mon Cal Cruiser Crew: 300,000 Gunners: 1,500; Skeleton: 125,000/+15 Crew Skill: Capital Ship Piloting 7D, Capital Ship Shields 5D, Capital Ship Gunnery 7D, Astrogation 6D, Sensors 8D, Communications 7D Passengers: 25,000 (Troops) Cargo Capacity: 300,000 Metric Tons Consumables: 8 Years Cost: Not Available For Sale Hyperdrive Multiplier: x2 Hyperdrive Backup: x12 Nav Computer: Yes Maneuverability: 1D Space: 4 Hull: 15D Shields: 10D Sensors: Passive: 85/2D Scan: 200/3D Search: 500/4D Focus: 10/5D Weapons: 400 Turbolaser Batteries Fire Arc: 100 Front, 100 Back, 100 Left, 100 Right Crew: 1 Skill: Capital Ship Gunnery Fire Control: 1D Space Range: 3-15/35/75 Atmosphere: 6-30/70/150km Damage: 7D 300 Heavy Turbolaser Batteries Fire Arc: 150 Front, 50 Right, 50 Left, 50 Back Crew: 1 Skill: Capital Ship Gunnery Fire Control: 1D Space Range: 5-20/40/60 Atmosphere Range: 10-20/80/120km Damage: 10D 120 Concussion Missle Launchers Fire Arc: 80 Front, 10 Right, 10 Left, 20 Back Crew: 1 Skill: Capital Ship Gunnery Fire Control: 1D Space Range: 2-12/30/60 Atmosphere Range: 4-24/60/120km Damage: 9D 400 Ion Cannons Fire Arc: 200 Front, 100 Back, 50 Right, 50 Left Crew: 1 Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100km Damage: 6D 100 Tractor Beam Projectors Fire Arc: 25 Front, 25 Back, 25 Right, 25 Left Crew: 1 Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60km Damage: 9D You may also be wondering why that there is only one crew member per weapon... and a sort of unbalanced number of gunners. I'm still working on making this something I hope is useful in any campaign... I give the "one person per gun" thing simply because it's easier, in reality for me to work things out during a battle, instead of having five or six people per gun. In game terms, I would say that the Mon Calamari have been experimenting with advanced automation systems and "unique" targetting computers. Barry