Date: Thu, 1 Dec 1994 11:11:10 +0100 (MET) From: Jens-Arthur Leirbakk Subject: Extra depth to Player Characters. Well, I was considering various characters that popped up in the four Adventurer's Journals for Star Wars. I found there some Humans with special abilities - one had a +1D when trying to understand or speak languages, another had a 1D in Sense, and the skill Life detection, and a third had a +1D when fiddling with explosives, recognizing explosives, and so on. So here's what I has thought of to emulate that in the character creation process. If the player spends two pips from the attribute dice (creating the character with 17D+1, as this is primarily intended for humans, and other races without special abilities), the player get to choose one, and only one ability from the following table. This cannot be bought more than once. The GM may require a roll, but that is up to the individual GM's discretion. 1: Language buff. The character is able to speak and understand any languages with a +1D bonus. 2: Mechanical aptitude (specific area). When repairing or otherwise modifying equipment within the specific area, the character gets a +1D bonus. Areas include, but are not limited to: Blasters, Archaic starships (specific class, i.e. all produced by a specific manufacturer), starfighters (specific class), melee weapons, repulsorlift (speeders, skiffs, and stuff), and so on. 3: Demolitions aptitude - gets a +1D when fiddling with explosives or detecting them. 4: Observant - gets a +1D when searching for otherwise hidden stuff. 5: Investigative - gets a +1D when a specific party is involved (i.e., Jabba the Hutt, Ploovo Two-for-One, The Empire, The Rebellion, Jedi, Force Users, and so on) 6: Budding Force powers - the character gets 1D in Sense, and can choose one Force skill which uses Sense only. The character must be Force Sensitive. 7: Martial Prowess - the character has a +1D bonus when using Brawling, or the specialization Martial Arts. 8: Springy - the character has a +1D bonus when using the skill Jumping, or full dodging. 9: Fast - the character has a +1D bonus when determining initiative, or will automatically declare last and go first (if no Initiative system is used). 10: Twisted mind - the character has a +1D bonus when dealing with complex bureaucratic tasks or other very intricate tasks (GM's discretion). 11: Well-known - the character has a +1D bonus on reactions (cons, persuade attempts and so on) within a specific area (The New Order, The New Republic, a specific sector, and so on) 12: Trivia buff - the character has a +1D bonus on all rolls regarding a specific area - info on Jedi knights, Starfighters, and so on. This is of course only a suggestion. Bonuses should be no more than +1D, and should perhaps be reduced if a particular ability proves too broad or useful. What do you think? | Jens-Arthur Leirbakk | | E-mail: leirbakk@alkymi.unit.no | | Recursion: If you got the point, stop, else see Recursion | | Infinite Recursion: See Infinite Recursion |