Return-path: Received: from DRYCAS.CLUB.CC.CMU.EDU by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HXHI1J2B2O8X29BB@DRYCAS.CLUB.CC.CMU.EDU> for sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Fri, 10 Nov 1995 17:12:34 -0400 (EDT) Received: from tigger.jvnc.net by DRYCAS.CLUB.CC.CMU.EDU (PMDF V5.0-5 #7763) id <01HXHI19D7K28X1HYZ@DRYCAS.CLUB.CC.CMU.EDU> for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU; Fri, 10 Nov 1995 17:12:17 -0400 (EDT) Received: from dwight.d-e.pvt.k12.nj.us by tigger.jvnc.net with SMTP id AA29801 (5.65c/IDA-1.4.4 for jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU); Fri, 10 Nov 1995 17:12:08 -0500 Received: from DWIGHT/MAILQ by dwight.d-e.pvt.k12.nj.us (Mercury 1.21); Fri, 10 Nov 1995 17:15:10 -0400 (EDT) Received: from MAILQ by DWIGHT (Mercury 1.21); Fri, 10 Nov 1995 17:14:45 -0400 (EDT) Date: Fri, 10 Nov 1995 17:14:43 -0400 (EDT) From: MAX MAYER Subject: DOOM System(more of it) To: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Errors-to: jae+sw-rpg-errors@DRYCAS.CLUB.CC.CMU.EDU Reply-to: jae+sw-rpg@DRYCAS.CLUB.CC.CMU.EDU Message-id: Organization: Dwight-Englewood School MIME-version: 1.0 X-Mailer: Pegasus Mail v3.1 (R1a) Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Priority: normal > > Sorry about the misleading subject title last time, any way here's the rest of the doom system as of now. > Last creature of the present. > To be used as a boss of easy planet > Species: Cyber Demon, Advanced > Description: A cyborg minitaur(half-man and half-bull) > Dex: 5d > Blaster: 9d > Dodge: 7d+2 > Melee Parry: 7d > Kno: 5d > Mec: 5d > Per: 6d+2 > Str: 8d+2 > Brawling: 9d+2 > Stamina: 10d > Tech: 7d > > Arm Blaster: Ammo: 100 Dam: 5d Range:(Blaster Rifle) > Mini-Rockets: Ammo: 50 Dam: 8d Range:(Blaster Rifle) > target seek: 2 rounds > > When the players enter the past, they will find themselve in the > middle of a battle between guards and prisoners and hellians. The guards are low on ammo and are dying off. They will request for the players help. If a player dies in the past his/her body will still come back to the future.Here are the creatures in the past. The creatures other than zombie, Advanced Cyber Demon that were said before can be found in the past. > > travels in groups of 5-20 > Species: Human > Description: Ugly, nasty, teared clothes. Wheres prison jumpsuit. > Class: Prisoners > Dex: 3d > Blaster: 4d+2 > Kno: 2d+1 > Mec: 3d+1 > Per: 3d+1 > Hide: 4d > Search: 3d+2 > Str: 3d > Brawling: 4d+1 > Climb/Jump: 3d+1 > Tech: 3d+2 > > either > 2 Blasters Pistol Ammo: 100 Dam: 4d Range: (Blatser) > or > Blaster Pistol Ammo: 100 Dam: 4d Range: (Blaster) > Blaster Rifle Ammo: 100 Dam: 4d Range: (Blaster > Rifle) > > In case you put two and two together, the prisoners become the zombies > > Species: Pain Elemental > Description: Brown Caco demon > Dex: 1d > Kno: 4d > Alien Speices: 7d > Mec: 1d > Per: 7d > Str: 7d+2 > Tec: 1d > > Spits out lost souls as weapon > > These guys are the good guys. In the present you see what's left > of their corpses. > Species: Human > Description: Green Uniforms, helmets. > Class: Guard > Dex: 4d > Kno: 3d+2 > Alien Species: 6d+1 > Mec: 4d > Per: 4d > Search: 7d+2 > Str: 4d > Tech: 4d+2 > > Blaster Rifle: Ammo: 26-34 Dam: 5d Range: (Blaster Rifle) > > This will be a leader of the past armies on the hard planet > Species: Cyber Demon > Dex: 4d > Blaster: 8d > Dodge: 6d+2 > Melee Parry: 6d > Kno: 4d > Mec: 4d > Per: 5d+2 > Str: 7d+2 > Brawling: 8d+2 > Stamina: 8d > Tech: 8d > > Arm Blaster: Ammo: 100 Dam: 6d+2 Range:(Blaster) > Mini-rockets: Ammo: 50 Dam: 7d Range: (Blaster > Rifle) > seeks for 1 round > > On the very hard planet these following creatures will be found in past and present. Remember, if killed in the past they will no longer be found in the present. Species: Hell Overlord Description: Be creative! Class: Mancubis Dex: 1d artillery blaster: 15d+1 Kno: 2d Mec: 10d Per: 14d+2 Tec: 10d+2 2 rocket launchers dam: 20-30d+2 Range: any in atmosphere but will only shoot when brought into line of vision. this will be the boss of very hard Species: Hell Overlord Description: Death Knight Class: Baron Of Hell Dex: 5d Kno: 15d+2 Alien Species: 25d Mec: 15d+2 Per: 12d+2 Str: 10d Tec: 12d Fireball: Ammo: inf Dam: 25d Range: Line of vision fire damage 2,3,4,5,6 5d+2 per turn Same deal in the following for kiss your butt good bye There are several of the following Species: Hell something or another Description: Robotic spider, giant brain in glass capsule Class: Aracknatron Dex: 7d Blaster Rifle: 10d+2 Kno: 14d Mec: 7d+2 Per: 6d+2 Tec: 20d+2 Plasma rifle: dam: 34d+2 range: Line of vison rifle explodes after five minutes from Aracknarton's death and does gernade scatter damage This is the boss, el supremo on Kiss your butt good-bye Species: Hellion Master Description: Rotting corpse or bones Class: Arch Vial Dex: 5d Kno: 20d Mec: 10d+2 Per: 15d+2 Str: 10d Tec: 10d+2 Channels Raw Energy: ammo: inf dam: 50d+1 range: vision If your players are stup... er brave enough to go to the kiss your butt good-bye then add 2d to all of the simple creatures stats. If your group's ship is destroyed the adventure might be looking for a new on on the planet. Or the players may look for parts to fix their ship if just damaged. For maps or anything like that just use dooms maps or make it up, remember that it's a prison planet. So put in cell blocks, mess halls, guard towers, etc... Try not to let your players get a chance to breath, just keep pushing stuff on them forcing them to go on. Have fun and toy with the players. Oh, if they want to go to the fourth planet, make it hell! Have all the creatures have a plus 10d to each stat! Like the real game is, these planets are hell! I belive I'll try to make some more stuff for this as time goes on. Until then if any of you use this please tell me the highlights and I'll see if this needs more add ons or changes. The Grim Tyrant Max