{\rtf1\ansi\ansicpg1252\uc1 \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}}{\colortbl;\red0\green0\blue0; \red0\green0\blue255;\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128; \red128\green0\blue0;\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\widctlpar\adjustright \fs20\cgrid \snext0 Normal;}{\*\cs10 \additive Default Paragraph Font;}}{\info{\author MSU Counseling Center} {\operator MSU Counseling Center}{\creatim\yr1999\mo7\dy7\hr10\min40}{\revtim\yr1999\mo7\dy7\hr10\min43}{\version2}{\edmins3}{\nofpages2}{\nofwords822}{\nofchars4687}{\*\company Michigan State University}{\nofcharsws5755}{\vern89}} \widowctrl\ftnbj\aenddoc\hyphcaps0\viewkind4\viewscale100 \fet0\sectd \linex0\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3 \pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}} {\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \nowidctlpar\adjustright \fs20\cgrid {\b\f1\cgrid0 Rules for Sabacc \par }{\f1\cgrid0 \par The object of Sabacc is to have the highest card total which is less than or equal to }{\i\f1\cgrid0 23}{\f1\cgrid0 . A total which is over 23, under negative 23, or exactly zero is a }{\i\f1\cgrid0 bomb out}{\f1\cgrid0 , and requires the holder of the hand to pay a penalty (see below). \par }{\i\f1\cgrid0 }{\f1\cgrid0 There are two pots to be won in the game of sabacc. A pot is the total amount of credits staked by all the players in one hand of the card game. Each pot should be set apart from the other, to keep them seperate and distinct. The first of the two pots is the }{\i\f1\cgrid0 hand pot}{\f1\cgrid0 , which is taken by the player who wins the hand. The second is the }{\i\f1\cgrid0 sabacc pot}{\f1\cgrid0 , which continually builds, and can only be won with a special hand (see below). \par To start a game of Sabacc, choose one player to be the dealer of the first hand. Other players wishing to be dealt into a hand must first }{\i\f1\cgrid0 ante}{\f1\cgrid0 by placing one credit into the hand pot. Each player must also ante one credit into the sabacc pot if it is ever empty. This includes the very first hand of the game. \par Each player takes a turn in order, beginning with the player to the dealer's left, that includes the phases listed below. Once a player has completed all the phases in their turn, it becomes the turn of the person on his or her left. (Remember, the dealer plays a hand by taking a turn whenever it comes up in the order.) \par After every hand, the player to the left of the dealer becomes the new dealer. \par \par }{\b\f1\cgrid0 Turn Phases}{\f1\cgrid0 \par \par Betting Phase: Each player is dealt }{\i\f1\cgrid0 two}{\f1\cgrid0 cards. The player to the left of the dealer begins play by with the option to bet. If he chooses to do so, the bet is placed in the hand pot. If a bet is placed, each player must match that bet if he or she is to remain in the hand. \par Only the player whose turn it is may place a bet, but that bet may be raised by any of the players in turn. The betting and raising limits are }{\i\f1\cgrid0 three credits. }{\f1\cgrid0 Before moving on to the next phase, any player may choose to }{ \i\f1\cgrid0 fold}{\f1\cgrid0 (drop out of the hand). A player may only fold during the betting phase, and must pay one credit to the sabacc pot to do so (as a penalty). \par \par Shifting Phase: After the betting phase is completed, the player whose turn it is rolls a six-sided die. If the result is a 1, 2 or 3, }{\i\f1\cgrid0 shifting}{\f1\cgrid0 occurs. \par In shifting, each player has }{\i\f1\cgrid0 one card}{\f1\cgrid0 , chosen randomly by the player to his right, discarded from his hand. All the cards which are discarded are put into the bottom of the deck, and the dealer gives each player a new card, in turn, which that player adds to his or her hand. \par Note: If a player folds on his or her own turn, he or she must still make the roll in the shifting phase, but is excluded from the rest of the phase. \par \par Calling Phase: After the shifting phase is completed, any player, except the player whose turn it is, may }{\i\f1\cgrid0 call}{\f1\cgrid0 the hand. When a hand is called, each player must immediately place their cards face-up on the table in front of them and declare what they have. See "Winning a Hand" for victory conditions and penalties. \par A player may only call the hand during the calling phase of another player's turn, never during their own turn. \par No one may call the hand until every player has had at least one turn, including the dealer. \par Calling simulates locking your cards, since there is no "neutral field" included. \par Note: You may wish to increase the minimum number of turns before a hand may be called when playing with fewer than four players. This allows for more interesting hands to develop. \par \par Drawing Phase: After the calling phase, the player whose turn it is has the option to }{\i\f1\cgrid0 draw one card}{\f1\cgrid0 fro m the deck. If the player holds more than two cards, he or she may exchange one of the cards in his or her hand for a card drawn from the deck, or simply draw another card from the deck and add it to his or her hand (but not both). \par There is no limit to the number of cards that a player may hold in his or her hand, but he or she must always have at least }{\i\f1\cgrid0 two cards}{\f1\cgrid0 . Cards which are dropped from a player's hand during this phase are removed from play. \par \par }{\b\f1\cgrid0 Winning a Hand}{\f1\cgrid0 \par \par When a hand is called, the player with the highest card total which is 23 or less wins the hand. A player also wins the hand if everyone else folds. The winning player wins the }{\i\f1\cgrid0 hand pot only. \par }{\f1\cgrid0 If two or more players are tied, they must participate in a }{\i\f1\cgrid0 sudden demise}{\f1\cgrid0 . In a sudden demise, the dealer deals each participating player one card from the top of the deck, which the players must add to their hands. The best modified hand takes the pot. If there is still a tie, the pot is split. If all hands }{\i\f1\cgrid0 bomb out}{\f1\cgrid0 during the sudden demise, the player who is closest to positive 23 wins the hand. \par If any player has a total which is }{\b\f1\cgrid0 over 23, less than negative 23, or exactly zero}{\f1\cgrid0 when the hand is called, he or she has }{\i\f1\cgrid0 bombed out}{\f1\cgrid0 . In this circumstance, the bombed-out player must match the exact amount of credits which are currently in the hand pot, and pay it to the sabacc pot. \par In addition to this, if the player who called the hand does no win it, he or she must also pay into the sabacc pot, just as if he or she had bombed-out. \par \par }{\b\f1\cgrid0 Special Hands}{\f1\cgrid0 \par \par To win the sabacc pot, a player must have one of two special hands. The first is when a player has a card total of exactly }{\i\f1\cgrid0 23}{\f1\cgrid0 . This is called a }{\i\f1\cgrid0 Pure Sabacc}{\f1\cgrid0 , and is usually accompanied by an enthusiastic cry of "Sabacc!" when the cards are turned over. \par The other sabacc pot winning hand is called an }{\i\f1\cgrid0 Idiot's Array}{\f1\cgrid0 . To achieve this, a player must have an }{\i\f1\cgrid0 Idiot}{\f1\cgrid0 face card, a }{\i\f1\cgrid0 two}{\f1\cgrid0 card of any suit, and a }{\i\f1\cgrid0 three} {\f1\cgrid0 card of any suit (a literal 23). \par An Idiot's Array beats a Pure Sabacc, but if two or more players have the same special hand in contention for the sabacc pot, a }{\i\f1\cgrid0 sudden demise}{\f1\cgrid0 is held as usual. \par \par \par }{\b\f1\cgrid0 Have Fun!}{\cgrid0 \par }} his or her hand.